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UE2:LMSMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> LMSMessage |
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Class: BonusPack.LMSMessage
For displaying localized messages related to the Last Man Standing game type.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
SomeoneIsCamperMessage[edit]
Type: string
Modifiers: localized
Default value: " "
SomeoneIsCamperMessageTrailer[edit]
Type: string
Modifiers: localized
Default value: "Is Camping!"
SomeoneIsCamperSound[edit]
Type: Sound
OBSOLETE
YouAreCamperMessage[edit]
Type: string
Modifiers: localized
Default value: "You Are Camping!"
YouAreCamperSound[edit]
Type: Sound
OBSOLETE
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 6 | ||||||||||
PosY | 0.1 | ||||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString