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UE2:LandMineDeployable (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> DeployableInventory >> LandMineDeployable |
- Package:
- Deployables
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Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'U2XMPA.LandMines.M_Activate' |
AttachmentClass | Class'Deployables.LandMineAttachment' |
bCanIntersectDUs | True |
bCanIntersectPawns | True |
bTossProjectiles | True |
DeployClass | Class'Deployables.LandMines' |
DeploySkillCost | 0.0050 |
GroupOffset | 3 |
IconIndex | 18 |
ItemID | "M" |
ItemName | "Land Mines" |
MaxAmmo[0] | 4 |
Mesh | SkeletalMesh'WeaponsK.Mine' |
PickupAmmoCount | 5 |
SelectSound | Sound'U2XMPA.LandMines.M_Select' |
Instance functions[edit]
DeployDestinationIsValid[edit]
function bool DeployDestinationIsValid (Object.Vector DeployLocation, Object.Rotator DeployRotation)
Overrides: DeployableInventory.DeployDestinationIsValid
PostDeploy[edit]
Overrides: DeployableInventory.PostDeploy