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UE2:LandMineDeployable (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> DeployableInventory >> LandMineDeployable
Package: 
Deployables

null

Default values[edit]

Property Value
ActivateSound Sound'U2XMPA.LandMines.M_Activate'
AttachmentClass Class'Deployables.LandMineAttachment'
bCanIntersectDUs True
bCanIntersectPawns True
bTossProjectiles True
DeployClass Class'Deployables.LandMines'
DeploySkillCost 0.0050
GroupOffset 3
IconIndex 18
ItemID "M"
ItemName "Land Mines"
MaxAmmo[0] 4
Mesh SkeletalMesh'WeaponsK.Mine'
PickupAmmoCount 5
SelectSound Sound'U2XMPA.LandMines.M_Select'

Instance functions[edit]

DeployDestinationIsValid[edit]

function bool DeployDestinationIsValid (Object.Vector DeployLocation, Object.Rotator DeployRotation)

Overrides: DeployableInventory.DeployDestinationIsValid


PostDeploy[edit]

function PostDeploy (Actor DeployedActor, bool bAltActivate)

Overrides: DeployableInventory.PostDeploy