There is no spoon
UE2:LandMines (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> BreakableItem >> MineBase >> LandMines |
- Package:
- Deployables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
TripDelayOverrideVelocity[edit]
Type: float
Default value: 1500.0
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AlternateSkins[0] | Shader'XMPWorldItemsT.Items.mine_sd_001_Red' | ||||
AlternateSkins[1] | Shader'XMPWorldItemsT.Items.mine_sd_001_blue' | ||||
ArmingDelay | 2.0 | ||||
ArmingSound | Sound'U2XMPA.LandMines.M_Armed' | ||||
bDamageable | False | ||||
bIgnoreEncroachers | False | ||||
bUseCylinderCollision | True | ||||
CollisionHeight | 50.0 | ||||
CollisionRadius | 55.0 | ||||
DamageAmount | 700.0 | ||||
DamageRadius | 500.0 | ||||
DamageType | Class'U2.DamageTypeMine' | ||||
DeploySound | Sound'U2XMPA.LandMines.M_Activate' | ||||
Description | "Land Mine" | ||||
DrawType | DT_StaticMesh | ||||
EnergyCostPerSec | 0.0012 | ||||
ExplodeDelay | 0.5 | ||||
Momentum | 400000.0 | ||||
Physics | PHYS_Falling | ||||
PrePivot |
|
||||
StaticMesh | StaticMesh'XMPWorldItemsM.Items.Mine_SD_001' | ||||
TrippedSound | Sound'U2XMPA.LandMines.M_Tripped' |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
GetConsumerClassIndex[edit]
function int GetConsumerClassIndex ()
Overrides: Actor.GetConsumerClassIndex
States[edit]
Armed[edit]
Armed.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Armed.Touch[edit]
event Touch (Actor Other)
Overrides: MineBase.Armed.Touch
Deployed[edit]
Inherits from: MineBase.Deployed
Modifiers: auto
Deployed.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed (global)