Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MineBase (U2)
Object >> Actor >> Decoration >> BreakableItem >> MineBase |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 Activate
- 2.2.2 CanBeTrippedBy
- 2.2.3 CheckTeamEnergy
- 2.2.4 Deactivate
- 2.2.5 Explode
- 2.2.6 GetDescription
- 2.2.7 GetKillerController
- 2.2.8 GetTeam
- 2.2.9 HandleTripped
- 2.2.10 HasUseBar
- 2.2.11 MineHurtRadius
- 2.2.12 MineKilled
- 2.2.13 MineTakeDamage
- 2.2.14 NotifyTeamEnergyStatus
- 2.2.15 ReplicationReady
- 2.2.16 ReplicationReadyCheck
- 2.2.17 SetEnabled
- 2.2.18 SetKillerController
- 2.2.19 SetTeam
- 2.2.20 SetupClient
- 3 States
- Package:
- Deployables
- Direct subclasses:
- LandMines, LaserTripMines
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Properties[edit]
Property group 'MineBase'[edit]
AmbientNoiseSound[edit]
Type: Sound
ArmingDelay[edit]
Type: float
seconds needed, after landing, for the mine to be active
ArmingSound[edit]
Type: Sound
DeploySound[edit]
Type: Sound
EnergyCostPerSec[edit]
Type: float
ExplodeDelay[edit]
Type: float
once tripped, seconds before exploding
ExplosionClass[edit]
class used to handle explosion effect, sound
Default value: Class'U2.LargeExplosion'
HitEffect[edit]
The effect to spawn when an impact happens
Default value: Class'U2.ElectricSparks'
SelfDestructDuration[edit]
Type: float
Default value: 5.0
SelfDestructTimer[edit]
Type: float
Default value: 1.0
TrippedSound[edit]
Type: Sound
Internal variables[edit]
ClientTeamIndex[edit]
Type: int
Default value: 255
KillerController[edit]
Type: Controller
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevantToInstigator | False |
bAlwaysRelevantToOwner | False |
bBlockActors | False |
bBlockKarma | False |
bBlockPlayers | False |
bCollideWorld | True |
bDirectional | True |
bIgnoreEncroachers | True |
bNetNotify | True |
bStasis | False |
bWorldGeometry | False |
Health | 15 |
Functions[edit]
Events[edit]
BaseChange[edit]
Overrides: Decoration.BaseChange
Destroyed[edit]
Overrides: Decoration.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
Overrides: BreakableItem.TakeDamage
Other instance functions[edit]
Activate[edit]
CanBeTrippedBy[edit]
CheckTeamEnergy[edit]
Deactivate[edit]
Explode[edit]
GetDescription[edit]
Overrides: BreakableItem.GetDescription
GetKillerController[edit]
Overrides: Actor.GetKillerController
GetTeam[edit]
Overrides: Actor.GetTeam
HandleTripped[edit]
HasUseBar[edit]
Overrides: BreakableItem.HasUseBar
MineHurtRadius[edit]
MineKilled[edit]
MineTakeDamage[edit]
NotifyTeamEnergyStatus[edit]
Overrides: Actor.NotifyTeamEnergyStatus
ReplicationReady[edit]
ReplicationReadyCheck[edit]
SetEnabled[edit]
SetKillerController[edit]
Overrides: Actor.SetKillerController
SetTeam[edit]
Overrides: Actor.SetTeam
SetupClient[edit]
States[edit]
Armed[edit]
Armed.Touch[edit]
Overrides: Actor.Touch (global)
Armed.ExplodeTimer[edit]
Armed.HandleTripped[edit]
Overrides: HandleTripped (global)
Armed.PostArmed[edit]
Armed.PreArmed[edit]
Deployed[edit]
Modifiers: auto
Deployed.BeginState[edit]
Overrides: Object.BeginState (global)
Offline[edit]
Offline.BeginState[edit]
Overrides: Object.BeginState (global)
Offline.Timer[edit]
Overrides: Decoration.Timer (global)
Offline.Activate[edit]
Overrides: Activate (global)
Offline.Deactivate[edit]
Overrides: Deactivate (global)
Offline.NotifyTeamEnergyStatus[edit]
Overrides: NotifyTeamEnergyStatus (global)
Offline.OnUse[edit]
Overrides: Actor.OnUse (global)