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UE2:PowerLink (UT2004)
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- Package:
- Onslaught
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Created on: 01/30/2004 Link between two power nodes
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
LinkColor[edit]
Type: Object.Color
Array size: 3
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 0 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Nodes[edit]
Type: LinkInfo
Array size: 2
Default value, index 0:
Member | Value |
---|---|
Stage | 255 |
Team | 2 |
Default value, index 1:
Member | Value |
---|---|
Stage | 255 |
Team | 2 |
Structs[edit]
LinkInfo[edit]
- ONSPowerCore Node
- byte Team
- byte Stage
Delegates[edit]
UpdateNode0[edit]
delegate UpdateNode0 (ONSPowerCore Node)
UpdateNode1[edit]
delegate UpdateNode1 (ONSPowerCore Node)
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Other instance functions[edit]
ClearNode[edit]
private function ClearNode (bool bZero)
GetNodes[edit]
function GetNodes (out ONSPowerCore A, out ONSPowerCore B)
HasNodes[edit]
Render[edit]
SetNode[edit]
private function SetNode (ONSPowerCore Node, bool bZero)
SetNodes[edit]
UpdateNode[edit]
function UpdateNode (ONSPowerCore Node)