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UE2:PowerLink (UT2004)

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UT2004 Object >> Actor >> Info >> PowerLink
Package: 
Onslaught

Created on: 01/30/2004 Link between two power nodes

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

LinkColor[edit]

Type: Object.Color

Array size: 3


Default value, index 0:

Member Value
A 255
B 0
G 0
R 255

Default value, index 1:

Member Value
A 255
B 255
G 0
R 0

Default value, index 2:

Member Value
A 255
B 255
G 255
R 255

Nodes[edit]

Type: LinkInfo

Array size: 2


Default value, index 0:

Member Value
Stage 255
Team 2

Default value, index 1:

Member Value
Stage 255
Team 2

Structs[edit]

LinkInfo[edit]

ONSPowerCore Node 
byte Team 
byte Stage 

Delegates[edit]

UpdateNode0[edit]

delegate UpdateNode0 (ONSPowerCore Node)


UpdateNode1[edit]

delegate UpdateNode1 (ONSPowerCore Node)


Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Other instance functions[edit]

ClearNode[edit]

private function ClearNode (bool bZero)


GetNodes[edit]

function GetNodes (out ONSPowerCore A, out ONSPowerCore B)


HasNodes[edit]

function bool HasNodes (ONSPowerCore A, ONSPowerCore B)


Render[edit]

function Render (Canvas C, float ColorPercent, bool bShowDisabledNodes)


SetNode[edit]

private function SetNode (ONSPowerCore Node, bool bZero)


SetNodes[edit]

function bool SetNodes (ONSPowerCore A, ONSPowerCore B)


UpdateNode[edit]

function UpdateNode (ONSPowerCore Node)