My program doesn't have bugs. It just develops random features.
UE2:LinkMuzFlashBeam1st (UT2004)
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Contents
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Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bHidden | True | ||||||||||
bOnlyOwnerSee | True | ||||||||||
mAttenKa | 0.0 | ||||||||||
mColorRange[0] |
|
||||||||||
mColorRange[1] |
|
||||||||||
mLifeRange[0] | 0.25 | ||||||||||
mLifeRange[1] | 0.25 | ||||||||||
mMaxParticles | 5 | ||||||||||
mPosRelative | True | ||||||||||
mRandOrient | True | ||||||||||
mRegenRange[0] | 0.0 | ||||||||||
mRegenRange[1] | 0.0 | ||||||||||
mSizeRange[0] | 24.0 | ||||||||||
mSizeRange[1] | 24.0 | ||||||||||
mSpeedRange[0] | 0.0 | ||||||||||
mSpeedRange[1] | 0.0 | ||||||||||
mSpinRange[0] | -100.0 | ||||||||||
mSpinRange[1] | 100.0 | ||||||||||
mStartParticles | 0 | ||||||||||
Skins[0] | Texture'XEffectMat.link_muz_green' | ||||||||||
Style | STY_Translucent |
Events[edit]
Trigger[edit]
Overrides: xEmitter.Trigger