My program doesn't have bugs. It just develops random features.

UE2:LinkMuzFlashBeam1st (UT2004)

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UT2004 Object >> Actor >> xEmitter >> LinkMuzFlashBeam1st
Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
bHidden True
bOnlyOwnerSee True
mAttenKa 0.0
mColorRange[0]
Member Value
A 255
B 200
G 200
R 200
mColorRange[1]
Member Value
A 255
B 200
G 200
R 200
mLifeRange[0] 0.25
mLifeRange[1] 0.25
mMaxParticles 5
mPosRelative True
mRandOrient True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 24.0
mSizeRange[1] 24.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mSpinRange[0] -100.0
mSpinRange[1] 100.0
mStartParticles 0
Skins[0] Texture'XEffectMat.link_muz_green'
Style STY_Translucent

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger