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UE2:LockedObjective (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> LockedObjective
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties[edit]

Property group 'LockedObjective'[edit]

KeyTag[edit]

Type: name

tag of key which unlocks this objective

Default value: 'KeyPickup'

Internal variables[edit]

MyKey[edit]

Type: KeyPickup


Default values[edit]

Property Value
bCollideActors True

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

DisableObjective[edit]

function DisableObjective (Pawn Instigator)

Overrides: GameObjective.DisableObjective


FindKey[edit]

function FindKey ()


Reset[edit]

function Reset ()

Overrides: GameObjective.Reset


TellBotHowToDisable[edit]

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable