Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:LowlandsGiantTurret (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret >> LowlandsGiantTurret

Contents

Package: 
Vehicles

null

Default values[edit]

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Red'
AlternateSkins[1] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Blue'
bArticulated True
bHardAttach True
bProxyControlled True
bRelativeRotation True
bUsable False
CameraOffset
Member Value
X -251.875
Z 190.55
CollisionRadius 360.0
DrawType DT_StaticMesh
GunBarrelClass Class'Vehicles.LowlandsGiantTurretBarrel'
Health 600
MaxRotation 9000
PitchConstraint 3459
RepSkinIndex 1
RotationCenter
Member Value
Pitch 1820
StaticMesh StaticMesh'Arch_TurretsM.Giant.TurretLowlandsGiantTurntable'
YawConstraint 13198