Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:LowlandsGiantTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret >> LowlandsGiantTurret |
Contents
- Package:
- Vehicles
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Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Red' | ||||||
AlternateSkins[1] | Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Blue' | ||||||
bArticulated | True | ||||||
bHardAttach | True | ||||||
bProxyControlled | True | ||||||
bRelativeRotation | True | ||||||
bUsable | False | ||||||
CameraOffset |
|
||||||
CollisionRadius | 360.0 | ||||||
DrawType | DT_StaticMesh | ||||||
GunBarrelClass | Class'Vehicles.LowlandsGiantTurretBarrel' | ||||||
Health | 600 | ||||||
MaxRotation | 9000 | ||||||
PitchConstraint | 3459 | ||||||
RepSkinIndex | 1 | ||||||
RotationCenter |
|
||||||
StaticMesh | StaticMesh'Arch_TurretsM.Giant.TurretLowlandsGiantTurntable' | ||||||
YawConstraint | 13198 |