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UE2:MasterServerUplink (U2)
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(Redirected from UE2:MD5UpdateData (U2))
Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink |
Contents
- Package:
- IpDrv
- This class in other games:
- UE2Runtime, UT2003, UT2004
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Constants[edit]
MSUPROPNUM[edit]
Value: 2
Properties[edit]
bReconnectPending[edit]
Type: bool
DoLANBroadcast[edit]
Type: bool
Modifiers: globalconfig
DoUplink[edit]
Type: bool
Modifiers: globalconfig
Default value: True
GamespyQueryLink[edit]
Type: UdpLink
GameStats[edit]
Type: MasterServerGameStats
MatchID[edit]
Type: int
Modifiers: const
MSUPropDesc[edit]
Type: string
Array size: 2 (MSUPROPNUM
)
Modifiers: localized
MSUPropText[edit]
Type: string
Array size: 2 (MSUPROPNUM
)
Modifiers: localized
Default value, index 0: "Advertise Server"
Default value, index 1: "Process Stats"
ReconnectTime[edit]
Type: float
SendStats[edit]
Type: bool
Modifiers: globalconfig
ServerBehindNAT[edit]
Type: bool
Modifiers: globalconfig
ServerState[edit]
Type: Info.ServerResponseLine
UplinkToGamespy[edit]
Type: bool
Modifiers: globalconfig
Default value: True
Enums[edit]
EHeartbeatType[edit]
- HB_QueryInterface
- HB_GamePort
- HB_GamespyQueryPort
EMasterToServer[edit]
- MTS_ClientChallenge
- MTS_ClientAuthFailed
- MTS_Shutdown
- MTS_MatchID
- MTS_MD5Update
- MTS_UpdateOption
- MTS_CheckOption
EServerToMaster[edit]
- STM_ClientResponse
- STM_GameState
- STM_Stats
- STM_ClientDisconnectFailed
- STM_MD5Version
- STM_CheckOptionReply
Structs[edit]
MD5UpdateData[edit]
Modifiers: native, export
Functions[edit]
Native functions[edit]
LogStatLine[edit]
Reconnect[edit]
native function Reconnect ()
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
ConnectionFailed[edit]
event ConnectionFailed (bool bShouldReconnect)
Refresh[edit]
event Refresh ()
Tick[edit]
simulated event Tick (float Delta)
Overrides: MasterServerLink.Tick