Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MasterServerLink (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Info >> MasterServerLink
Package: 
IpDrv
Direct subclasses:
MasterServerUplink, ServerQueryClient
This class in other games:
UE2Runtime, UT2003, UT2004

null

Properties[edit]

CurrentMasterServer[edit]

Type: int

Modifiers: globalconfig


LANPort[edit]

Type: int

Modifiers: globalconfig


Default value: 13777

LANServerPort[edit]

Type: int

Modifiers: globalconfig


Default value: 12777

LinkPtr[edit]

Type: int

Modifiers: native, const


MasterServerAddress[edit]

Type: string

Array size: 5

Modifiers: globalconfig


Default value, index 0: "master1.legendent.com"

Default value, index 1: "master2.legendent.com"

Default value, index 2: "master3.legendent.com"

MasterServerPort[edit]

Type: int

Array size: 5

Modifiers: globalconfig


Default value, index 0: 27900

Default value, index 1: 27900

Default value, index 2: 27900

Default values[edit]

Property Value
bAlwaysTick True

Functions[edit]

Native functions[edit]

Poll[edit]

native function bool Poll (int WaitTime)


Events[edit]

GetMasterServer[edit]

event GetMasterServer (out string OutAddress, out int OutPort)


Tick[edit]

simulated event Tick (float Delta)

Overrides: Actor.Tick