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UE2:MasterServerUplink (UT2003)

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UT2003 Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink
Package: 
IpDrv
This class in other games:
UE2Runtime, U2, UT2004

null

Properties[edit]

bReconnectPending[edit]

Type: bool


DoLANBroadcast[edit]

Type: bool

Modifiers: globalconfig


DoUplink[edit]

Type: bool

Modifiers: globalconfig


Default value: True

GamespyQueryLink[edit]

Type: UdpLink


GameStats[edit]

Type: MasterServerGameStats


MatchID[edit]

Type: int

Modifiers: const


ReconnectTime[edit]

Type: float


SendStats[edit]

Type: bool

Modifiers: globalconfig


Default value: True

ServerBehindNAT[edit]

Type: bool

Modifiers: globalconfig


ServerState[edit]

Type: GameInfo.ServerResponseLine


UplinkToGamespy[edit]

Type: bool

Modifiers: globalconfig


Default value: True

Enums[edit]

EHeartbeatType[edit]

HB_QueryInterface 
HB_GamePort 
HB_GamespyQueryPort 

EMasterToServer[edit]

MTS_ClientChallenge 
MTS_ClientAuthFailed 
MTS_Shutdown 
MTS_MatchID 
MTS_MD5Update 
MTS_UpdateOption 
MTS_CheckOption 

EServerToMaster[edit]

STM_ClientResponse 
STM_GameState 
STM_Stats 
STM_ClientDisconnectFailed 
STM_MD5Version 
STM_CheckOptionReply 

Structs[edit]

MD5UpdateData[edit]

Modifiers: native, export

string Guid 
string MD5 
int Revision 

Functions[edit]

Native functions[edit]

LogStatLine[edit]

native event bool LogStatLine (string StatLine)


Reconnect[edit]

native function Reconnect ()


Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


ConnectionFailed[edit]

event ConnectionFailed (bool bShouldReconnect)


Refresh[edit]

event Refresh ()


Tick[edit]

simulated event Tick (float Delta)

Overrides: MasterServerLink.Tick