There is no spoon

UE2:MaplistManagerBase (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> MaplistManagerBase
Package: 
Engine
Direct subclass:
MaplistManager


Instance functions[edit]

AddList[edit]

function int AddList (string GameType, string NewName, array<stringMaps)


AddMap[edit]

function bool AddMap (int GameIndex, int RecordIndex, string MapName)


ApplyMapList[edit]

function bool ApplyMapList (int GameIndex, int RecordIndex)


ClearList[edit]

function bool ClearList (int GameIndex, int RecordIndex)


FindCacheGameIndex[edit]

function int FindCacheGameIndex (coerce string GameType)


GetActiveList[edit]

function int GetActiveList (int GameIndex)


GetActiveMap[edit]

function int GetActiveMap (int GameIndex, int RecordIndex)


GetCacheMapList[edit]

function array<stringGetCacheMapList (string Acronym)


GetCurrentMapRotation[edit]

function array<stringGetCurrentMapRotation ()


GetGameIndex[edit]

function int GetGameIndex (coerce string GameType)


GetMapIndex[edit]

function int GetMapIndex (int GameIndex, int RecordIndex, string MapName)


GetMapList[edit]

function array<stringGetMapList (int GameIndex, int RecordIndex)


GetMapListNames[edit]

function array<stringGetMapListNames (int GameIndex)


GetMapListTitle[edit]

function string GetMapListTitle (int GameIndex, int RecordIndex)


GetRecordIndex[edit]

function int GetRecordIndex (int GameIndex, string MapListName)


MapChange[edit]

function MapChange (string NewMapName)


RemoveList[edit]

function int RemoveList (int GameIndex, int RecordIndex)


RemoveMap[edit]

function bool RemoveMap (int GameIndex, int MapIndex, string MapName)


RenameList[edit]

function int RenameList (int GameIndex, int RecordIndex, string NewName)


ResetGame[edit]

function ResetGame (int GameIndex)


ResetList[edit]

function ResetList (int GameIndex, int RecordIndex)


SaveGame[edit]

function bool SaveGame (int GameIndex)


SaveMapList[edit]

function bool SaveMapList (int GameIndex, int RecordIndex)


SetActiveList[edit]

function bool SetActiveList (int GameIndex, int NewActive)


ShiftMap[edit]

function ShiftMap (int GameIndex, int RecordIndex, string MapName, int Count)


ValidCacheGameIndex[edit]

function bool ValidCacheGameIndex (int i)


ValidGameIndex[edit]

function bool ValidGameIndex (int i)


ValidGameType[edit]

function bool ValidGameType (string GameType)


ValidName[edit]

function bool ValidName (string S)