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UE2:MaplistManagerBase (UT2004)

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UT2004 Object >> Actor >> Info >> MaplistManagerBase
Package: 
Engine
Direct subclass:
MaplistManager


Instance functions

AddList

function int AddList (string GameType, string NewName, array<stringMaps)


AddMap

function bool AddMap (int GameIndex, int RecordIndex, string MapName)


ApplyMapList

function bool ApplyMapList (int GameIndex, int RecordIndex)


ClearList

function bool ClearList (int GameIndex, int RecordIndex)


FindCacheGameIndex

function int FindCacheGameIndex (coerce string GameType)


GetActiveList

function int GetActiveList (int GameIndex)


GetActiveMap

function int GetActiveMap (int GameIndex, int RecordIndex)


GetCacheMapList

function array<stringGetCacheMapList (string Acronym)


GetCurrentMapRotation

function array<stringGetCurrentMapRotation ()


GetGameIndex

function int GetGameIndex (coerce string GameType)


GetMapIndex

function int GetMapIndex (int GameIndex, int RecordIndex, string MapName)


GetMapList

function array<stringGetMapList (int GameIndex, int RecordIndex)


GetMapListNames

function array<stringGetMapListNames (int GameIndex)


GetMapListTitle

function string GetMapListTitle (int GameIndex, int RecordIndex)


GetRecordIndex

function int GetRecordIndex (int GameIndex, string MapListName)


MapChange

function MapChange (string NewMapName)


RemoveList

function int RemoveList (int GameIndex, int RecordIndex)


RemoveMap

function bool RemoveMap (int GameIndex, int MapIndex, string MapName)


RenameList

function int RenameList (int GameIndex, int RecordIndex, string NewName)


ResetGame

function ResetGame (int GameIndex)


ResetList

function ResetList (int GameIndex, int RecordIndex)


SaveGame

function bool SaveGame (int GameIndex)


SaveMapList

function bool SaveMapList (int GameIndex, int RecordIndex)


SetActiveList

function bool SetActiveList (int GameIndex, int NewActive)


ShiftMap

function ShiftMap (int GameIndex, int RecordIndex, string MapName, int Count)


ValidCacheGameIndex

function bool ValidCacheGameIndex (int i)


ValidGameIndex

function bool ValidGameIndex (int i)


ValidGameType

function bool ValidGameType (string GameType)


ValidName

function bool ValidName (string S)