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UE2:MasterServerClient (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> MasterServerLink >> ServerQueryClient >> MasterServerClient |
- Package:
- IpDrv
- This class in other games:
- UE2Runtime, UT2003, UT2004
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Properties
Property group 'Query'
Query
ResultCount
Type: int
Modifiers: const
Internal variables
MSLinkPtr
Type: int
Modifiers: native, const
Enums
EClientToMaster
- CTM_Query
- CTM_GetMOTD
- CTM_QueryUpgrade
EMOTDResponse
- MR_MOTD
- MR_MandatoryUpgrade
- MR_OptionalUpgrade
- MR_NewServer
- MR_IniSetting
- MR_Command
EQueryType
- QT_Equals
- QT_NotEquals
- QT_LessThan
- QT_LessThanEquals
- QT_GreaterThan
- QT_GreaterThanEquals
- QT_Disabled
- if QT_Disabled, query item will not be added
EResponseInfo
- RI_AuthenticationFailed
- RI_ConnectionFailed
- RI_ConnectionTimeout
- RI_Success
- RI_MustUpgrade
Structs
QueryData
Modifiers: native, export
- string Key
- string Value
- EQueryType QueryType
Delegates
OnQueryFinished
delegate OnQueryFinished (EResponseInfo ResponseInfo, int Info)
OnReceivedMOTDData
delegate OnReceivedMOTDData (EMOTDResponse Command, string Value)
OnReceivedServer
delegate OnReceivedServer (Info.ServerResponseLine s)
Native functions
LaunchAutoUpdate
native function LaunchAutoUpdate ()
StartQuery
native function StartQuery (EClientToMaster Command)
Stop
native function Stop ()