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UE2:MasterServerUplink (U2)
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Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink |
Contents
- Package:
- IpDrv
- This class in other games:
- UE2Runtime, UT2003, UT2004
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Constants
MSUPROPNUM
Value: 2
Properties
bReconnectPending
Type: bool
DoLANBroadcast
Type: bool
Modifiers: globalconfig
DoUplink
Type: bool
Modifiers: globalconfig
Default value: True
GamespyQueryLink
Type: UdpLink
GameStats
Type: MasterServerGameStats
MatchID
Type: int
Modifiers: const
MSUPropDesc
Type: string
Array size: 2 (MSUPROPNUM
)
Modifiers: localized
MSUPropText
Type: string
Array size: 2 (MSUPROPNUM
)
Modifiers: localized
Default value, index 0: "Advertise Server"
Default value, index 1: "Process Stats"
ReconnectTime
Type: float
SendStats
Type: bool
Modifiers: globalconfig
ServerBehindNAT
Type: bool
Modifiers: globalconfig
ServerState
Type: Info.ServerResponseLine
UplinkToGamespy
Type: bool
Modifiers: globalconfig
Default value: True
Enums
EHeartbeatType
- HB_QueryInterface
- HB_GamePort
- HB_GamespyQueryPort
EMasterToServer
- MTS_ClientChallenge
- MTS_ClientAuthFailed
- MTS_Shutdown
- MTS_MatchID
- MTS_MD5Update
- MTS_UpdateOption
- MTS_CheckOption
EServerToMaster
- STM_ClientResponse
- STM_GameState
- STM_Stats
- STM_ClientDisconnectFailed
- STM_MD5Version
- STM_CheckOptionReply
Structs
MD5UpdateData
Modifiers: native, export
Functions
Native functions
LogStatLine
Reconnect
native function Reconnect ()
Events
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
ConnectionFailed
event ConnectionFailed (bool bShouldReconnect)
Refresh
event Refresh ()
Tick
simulated event Tick (float Delta)
Overrides: MasterServerLink.Tick