Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MatSubAction (UT2003)

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UT2003 Object >> MatObject >> MatSubAction
Package: 
Engine
Direct subclasses:
SubActionSceneSpeed, SubActionOrientation, SubActionCameraEffect, SubActionCameraShake, SubActionFOV, SubActionFade, SubActionGameSpeed, SubActionTrigger
This class in other games:
UE2Runtime, U2XMP, U2, UT2004

MatSubAction: Base class for Matinee sub actions.

A Matinee action can have any number of sub actions. These sub actions are executed while the main action is running.

Properties

Property group 'Time'

Delay

Type: float

Seconds before it actually executes

Duration

Type: float

How many seconds it should take to complete

Internal variables

Desc

Type: string

Modifiers: localized

Desc used by the editor and engine stats

Default value: "N/A"

Icon

Type: Texture

The icon to use in the matinee UI

PctDuration

Type: float

Modifiers: transient


PctEnding

Type: float

Modifiers: transient


PctStarting

Type: float

Modifiers: transient


Status

Type: ESAStatus

The status of this subaction

Enums

ESAStatus

SASTATUS_Waiting 
Waiting to execute
SASTATUS_Running 
Is currently executing
SASTATUS_Ending 
Is one tick away from expiring
SASTATUS_Expired 
Has executed and finished (ignore for rest of scene)