The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:MatchSetupRules (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> MatchSetupPanelBase >> MatchSetupRules |
- Package:
- xVoting
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Created on: 01/02/2004 Configures match rules for match setup
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties
p_Rules
Type: RemotePlayInfoPanel
Modifiers: automated
Default value: RemotePlayInfoPanel'PIPanel'
Default values
Property | Value |
---|---|
PanelCaption | "Rules" |
Subobjects
PIPanel
Class: GUI2K4.RemotePlayInfoPanel
Property | Value |
---|---|
SettingChanged | SendValue |
WinHeight | 1.0 |
WinLeft | 0.0 |
WinTop | 0.0 |
WinWidth | 1.0 |
Instance functions
HandleResponse
Overrides: MatchSetupPanelBase.HandleResponse
InitPanel
function InitPanel ()
Overrides: MatchSetupPanelBase.InitPanel
LoggedIn
function LoggedIn ()
Overrides: MatchSetupPanelBase.LoggedIn
ReceiveComplete
function ReceiveComplete ()
Overrides: MatchSetupPanelBase.ReceiveComplete