My program doesn't have bugs. It just develops random features.
UE2:GUIPanel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel |
- Package:
- XInterface
- Direct subclasses:
- AdminPanelBase, GUISplitter, GUITabPanel, SimpleFilterPanel, UT2K4FilterControlPanel, UT2K4IRC_Panel
- This class in other games:
- UT2003, UE2Runtime
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Class: XInterface.GUIPanel
The GUI panel is a visual control that holds components. All components who are children of the GUIPanel are bound to the panel by default.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Panel'[edit]
Background[edit]
Type: Material
Default values[edit]
Property | Value |
---|---|
bTabStop | False |
PropagateVisibility | True |
Delegates[edit]
OnPostDraw[edit]
Events[edit]
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent