My program doesn't have bugs. It just develops random features.

UE2:MeshEditProps (UE2Runtime)

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UE2Runtime Object >> MeshObject >> MeshEditProps
Package: 
UnrealEd
This class in other games:
U2XMP, U2, UT2003, UT2004

Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.

Properties

Property group 'Animation'

DefaultAnimation

Type: MeshAnimation


Property group 'Attach'

ApplyNewSockets

Type: bool

Explicit switch to apply changes

ContinuousUpdate

Type: bool

Continuous updating (to adjust socket angles interactively)

Sockets

Type: array<AttachSocket>

Sockets, with or without adjustment coordinates / bone aliases.

Property group 'Collision'

CollisionBoxes

Type: array<MEPBonePrimBox>

Array of boxes linked to bones

CollisionSpheres

Type: array<MEPBonePrimSphere>

Array of spheres linked to bones

TestCollisionHeight

Type: float

Half-height cyllinder.

TestCollisionRadius

Type: float

Radius of collision cyllinder.

Property group 'Impostor'

bImpostorPresent

Type: bool


ImpColor

Type: Object.Color

Impostor base coloration.

ImpDrawMode

Type: MeshObject.EImpDrawMode


Default value: IDM_Normal

ImpLightMode

Type: MeshObject.EImpLightMode


Default value: ILM_Unlit

ImpSpaceMode

Type: MeshObject.EImpSpaceMode


Default value: ISM_PivotVertical

RelativeLocation

Type: Object.Vector


RelativeRotation

Type: Object.Rotator


Scale3D

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

SpriteMaterial

Type: Material


Property group 'LOD'

LOD_Strength

Type: float


LODLevels

Type: array<LODLevel>


SkinTesselationFactor

Type: float


Default value: 1.0

Property group 'Mesh'

MaxVisBound

Type: Object.Vector


MinVisBound

Type: Object.Vector


Rotation

Type: Object.Rotator


Default value:

Member Value
Pitch 0
Roll 0
Yaw 0

Scale

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

Translation

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 0.0

VisSphereCenter

Type: Object.Vector


VisSphereRadius

Type: float


Property group 'Redigest'

LODStyle

Type: int

Make drop-down box w. styles...

Property group 'Skin'

Material

Type: array<Material>


Internal variables

WBrowserAnimationPtr

Type: int

Modifiers: const


Structs

AttachSocket

Modifiers: native

Object.Vector A_Translation 
Object.Rotator A_Rotation 
name AttachAlias 
name BoneName 
float Test_Scale 
Mesh TestMesh 
StaticMesh TestStaticMesh 

FSectionDigest

Modifiers: native

MeshObject.EMeshSectionMethod MeshSectionMethod 
int MaxRigidParts 
int MinPartFaces 
float MeldSize 

LODLevel

Modifiers: native

float DistanceFactor 
float ReductionFactor 
float Hysteresis 
int MaxInfluences 
bool RedigestSwitch 
FSectionDigest Rigidize 

MEPBonePrimBox

Modifiers: native

name BoneName 
Object.Vector Offset 
Object.Vector Radii 

MEPBonePrimSphere

Modifiers: native

name BoneName 
Object.Vector Offset 
float Radius