I don't need to test my programs. I have an error-correcting modem.
UE2:MeshEditProps (UT2003)
Object >> MeshObject >> MeshEditProps |
- Package:
- UnrealEd
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2004
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Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.
Properties[edit]
Property group 'Animation'[edit]
DefaultAnimation[edit]
Type: MeshAnimation
Property group 'Attach'[edit]
ApplyNewSockets[edit]
Type: bool
Explicit switch to apply changes
ContinuousUpdate[edit]
Type: bool
Continuous updating (to adjust socket angles interactively)
Sockets[edit]
Type: array<AttachSocket>
Sockets, with or without adjustment coordinates / bone aliases.
Property group 'Collision'[edit]
TestCollisionHeight[edit]
Type: float
Half-height cyllinder.
TestCollisionRadius[edit]
Type: float
Radius of collision cyllinder.
Property group 'Impostor'[edit]
bImpostorPresent[edit]
Type: bool
ImpColor[edit]
Type: Object.Color
Impostor base coloration.
ImpDrawMode[edit]
Type: MeshObject.EImpDrawMode
Default value: IDM_Normal
ImpLightMode[edit]
Type: MeshObject.EImpLightMode
Default value: ILM_Unlit
ImpSpaceMode[edit]
Type: MeshObject.EImpSpaceMode
Default value: ISM_PivotVertical
RelativeLocation[edit]
Type: Object.Vector
RelativeRotation[edit]
Type: Object.Rotator
Scale3D[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
SpriteMaterial[edit]
Type: Material
Property group 'LOD'[edit]
LOD_Strength[edit]
Type: float
LODLevels[edit]
SkinTesselationFactor[edit]
Type: float
Default value: 1.0
Property group 'Mesh'[edit]
MaxVisBound[edit]
Type: Object.Vector
MinVisBound[edit]
Type: Object.Vector
Rotation[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 0 |
Roll | 0 |
Yaw | 0 |
Scale[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
Translation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
VisSphereCenter[edit]
Type: Object.Vector
VisSphereRadius[edit]
Type: float
Property group 'Redigest'[edit]
LODStyle[edit]
Type: int
Make drop-down box w. styles...
Property group 'Skin'[edit]
Material[edit]
Internal variables[edit]
WBrowserAnimationPtr[edit]
Type: int
Modifiers: const
Structs[edit]
AttachSocket[edit]
Modifiers: native
- Object.Vector A_Translation
- Object.Rotator A_Rotation
- name AttachAlias
- name BoneName
- float Test_Scale
- Mesh TestMesh
- StaticMesh TestStaticMesh
FSectionDigest[edit]
Modifiers: native
- MeshObject.EMeshSectionMethod MeshSectionMethod
- int MaxRigidParts
- int MinPartFaces
- float MeldSize
LODLevel[edit]
Modifiers: native