I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:MessageTextureClient (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> Actor >> Info >> MessageTextureClient
Package: 
Gameplay
This class in other games:
UT2003, UT2004, U2

null

Properties[edit]

Property group 'MessageTextureClient'[edit]

bCaps[edit]

Type: bool


Font[edit]

Type: Font


FontColor[edit]

Type: Object.Color


MessageTexture[edit]

Type: ScriptedTexture


ScrollingMessage[edit]

Type: string

Modifiers: localized


Internal variables[edit]

HerMessage[edit]

Type: string

Modifiers: localized


Default value: "her"

HisMessage[edit]

Type: string

Modifiers: localized


Default value: "his"

OldText[edit]

Type: string


Default values[edit]

Property Value
bAlwaysRelevant True
bNoDelete True
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


RenderTexture[edit]

simulated event RenderTexture (ScriptedTexture Tex)

Overrides: Actor.RenderTexture


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Replace[edit]

simulated function string Replace (string Text, string Match, string Replacement)