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UE2:Message_AssaultTeamRole (UT2004)
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Object >> Actor >> Info >> LocalMessage >> Message_AssaultTeamRole |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Message_AssaultTeamRole Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
BlueColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 0 |
Message_PostLogin_Attacker[edit]
Type: string
Modifiers: localized
Default value: "You are Attacking!!"
Message_PostLogin_Defender[edit]
Type: string
Modifiers: localized
Default value: "You are Defending!!"
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
TeamSounds[edit]
Type: name
Array size: 2
Default value, index 0: 'You_are_attacking'
Default value, index 1: 'You_are_defending'
Default values[edit]
Property | Value |
---|---|
bFadeMessage | True |
bIsConsoleMessage | False |
bIsUnique | True |
PosY | 0.33 |
StackMode | SM_Down |
Static functions[edit]
AnnounceCurrentObjective[edit]
ClientReceive[edit]
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetColor[edit]
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: LocalMessage.GetColor
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString