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UE2:Message_AssaultTeamRole (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> Message_AssaultTeamRole
Package: 
UT2k4Assault

Message_AssaultTeamRole Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

BlueColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 0
R 0

Message_PostLogin_Attacker[edit]

Type: string

Modifiers: localized


Default value: "You are Attacking!!"

Message_PostLogin_Defender[edit]

Type: string

Modifiers: localized


Default value: "You are Defending!!"

RedColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

TeamSounds[edit]

Type: name

Array size: 2


Default value, index 0: 'You_are_attacking'

Default value, index 1: 'You_are_defending'

Default values[edit]

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsUnique True
PosY 0.33
StackMode SM_Down

Static functions[edit]

AnnounceCurrentObjective[edit]

static function AnnounceCurrentObjective (PlayerController PC, GameObjective GO, bool bAttacking)


ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString