Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MiniHealthPack (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> TournamentPickup >> TournamentHealth >> MiniHealthPack |
Contents
Health Vial pickup class.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bSuperHeal | True | ||||
CollisionRadius | 24.0 | ||||
CullDistance | 4500.0 | ||||
DrawScale | 0.06 | ||||
DrawType | DT_StaticMesh | ||||
HealingAmount | 5 | ||||
MaxDesireability | 0.3 | ||||
Physics | PHYS_Rotating | ||||
PickupForce | "HealthPack" | ||||
PickupMessage | "You picked up a Health Vial +" | ||||
PickupSound | Sound'PickupSounds.HealthPack' | ||||
RotationRate |
|
||||
ScaleGlow | 0.6 | ||||
StaticMesh | StaticMesh'XPickups_rc.MiniHealthPack' | ||||
Style | STY_AlphaZ |