Always snap to grid
Difference between revisions of "UE2:MiniHealthPack (UT2004)"
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− | + | Health Vial pickup class. | |
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==Default values== | ==Default values== | ||
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| {{tl|CollisionRadius||Actor properties}} | | {{tl|CollisionRadius||Actor properties}} | ||
| 24.0 | | 24.0 | ||
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| {{tl|CullDistance||Actor properties}} | | {{tl|CullDistance||Actor properties}} | ||
| 4500.0 | | 4500.0 | ||
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| {{tl|DrawScale||Actor properties}} | | {{tl|DrawScale||Actor properties}} | ||
| 0.06 | | 0.06 |
Latest revision as of 01:06, 1 December 2008
Object >> Actor >> Pickup >> TournamentPickup >> TournamentHealth >> MiniHealthPack |
Contents
Health Vial pickup class.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bSuperHeal | True | ||||
CollisionRadius | 24.0 | ||||
CullDistance | 4500.0 | ||||
DrawScale | 0.06 | ||||
DrawType | DT_StaticMesh | ||||
HealingAmount | 5 | ||||
MaxDesireability | 0.3 | ||||
Physics | PHYS_Rotating | ||||
PickupForce | "HealthPack" | ||||
PickupMessage | "You picked up a Health Vial +" | ||||
PickupSound | Sound'PickupSounds.HealthPack' | ||||
RotationRate |
|
||||
ScaleGlow | 0.6 | ||||
StaticMesh | StaticMesh'XPickups_rc.MiniHealthPack' | ||||
Style | STY_AlphaZ |