My program doesn't have bugs. It just develops random features.

UE2:MinigunMuzFlash3rd (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> xEmitter >> MinigunMuzFlash3rd
Package: 
XEffects
Direct subclasses:
AssaultMuzFlash3rd, MinigunMuzAltFlash3rd
This class in other games:
UT2003

null

Properties

mNumPerFlash

Type: int


Default value: 1

Default values

Property Value
mAirResistance 0.0
mGrowthRate 2.2
mLifeRange[0] 0.15
mLifeRange[1] 0.2
mMaxParticles 6
mMeshNodes[0] StaticMesh'MinigunFlashMesh'
mParticleType PT_Mesh
mPosRelative True
mRandOrient True
mRandTextures True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.05
mSizeRange[1] 0.08
mSpawnVecB
Member Value
Z 0.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] FinalBlend'XGameShaders.Minigun.MinigunFlashFinal'
Style STY_Additive

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger