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UE2:MoButton (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIMenuOption >> MoButton |
Contents
- Package:
- XInterface
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Combined component containing a button and a label. If MenuClass is assigned, the OnClick delegate will be called when the button is clicked and OnChange will be called once the page is closed
If MenuClass does not have a value, OnChange will be called when the button is clicked
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Option'[edit]
ButtonCaption[edit]
Type: string
Modifiers: localized
Default value: "Edit"
ButtonStyleName[edit]
Type: string
Default value: "SquareButton"
MenuClass[edit]
Type: string
Class for the menu to open when user clicks the button
MenuTitle[edit]
Type: string
Modifiers: localized
MyButton[edit]
Type: GUIButton
Modifiers: noexport, editconst
Value[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
CaptionWidth | 0.8 |
ComponentClassName | "XInterface.GUIButton" |
StandardHeight | 0.04 |
Functions[edit]
Events[edit]
InitComponent[edit]
Overrides: GUIMenuOption.InitComponent
Other instance functions[edit]
GetComponentValue[edit]
Overrides: GUIMenuOption.GetComponentValue
InternalOnClick[edit]
InternalOnCreateComponent[edit]
Overrides: GUIMenuOption.InternalOnCreateComponent
PageClosed[edit]
ResetComponent[edit]
Overrides: GUIMenuOption.ResetComponent
SetComponentValue[edit]
Overrides: GUIMenuOption.SetComponentValue