Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Mortar (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> Mortar
Package: 
Weapons

null

Properties

Muzzleflash

Type: ParticleGenerator


Default values

Property Value
AmmoAmount[0] 9999
AttachmentClass Class'Weapons.MortarAttachment'
AutoSwitchPriority 10
Crosshair "Crosshair_Pistol"
EnergyCost 0.01
FireLastDownTime[0] 1.692
FireLastReloadTime[0] 3.23
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime[0] 3.0
GroupOffset 1
IconIndex 12
ItemID "S"
ItemName "Mortar"
MaxAmmo[0] 9999
PickupAmmoCount 9999
PlayerViewOffset
Member Value
X 20.0
Y 4.0
Z -32.0
ProjectileClass[0] Class'Weapons.MortarProjectile'
ShakeMag[0] 24.0
ShakeTime[0] 0.5

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

PlayFiring

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring