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UE2:Mover properties (U2)
Contents
- 1 Properties
- 1.1 Property group 'AI'
- 1.2 Property group 'Mover'
- 1.2.1 AntiPortalTag
- 1.2.2 bDamageTriggered
- 1.2.3 bDynamicLightMover
- 1.2.4 BrushRaytraceKey
- 1.2.5 bSlave
- 1.2.6 bTriggerOnceOnly
- 1.2.7 BumpEvent
- 1.2.8 BumpType
- 1.2.9 bUseShortestRotation
- 1.2.10 bUseTriggered
- 1.2.11 DamageThreshold
- 1.2.12 DelayTime
- 1.2.13 EncroachDamage
- 1.2.14 KeyNum
- 1.2.15 MoverEncroachType
- 1.2.16 MoverGlideType
- 1.2.17 MoveTime
- 1.2.18 NumKeys
- 1.2.19 OtherTime
- 1.2.20 PlayerBumpEvent
- 1.2.21 StayOpenTime
- 1.2.22 WorldRaytraceKey
- 1.3 Property group 'MoverEvents'
- 1.4 Property group 'MoverSounds'
- 1.5 Property group 'ReturnGroup'
- 1.6 Internal variables
- 1.6.1 AntiPortals
- 1.6.2 BasePos
- 1.6.3 BaseRot
- 1.6.4 bClientPause
- 1.6.5 bClosed
- 1.6.6 bDelaying
- 1.6.7 bOpening
- 1.6.8 bPlayerOnly
- 1.6.9 ClientUpdate
- 1.6.10 Follower
- 1.6.11 KeyPos
- 1.6.12 KeyRot
- 1.6.13 Leader
- 1.6.14 myMarker
- 1.6.15 numTriggerEvents
- 1.6.16 OldPos
- 1.6.17 OldPrePivot
- 1.6.18 OldRot
- 1.6.19 PhysAlpha
- 1.6.20 PhysRate
- 1.6.21 PrevKeyNum
- 1.6.22 RealPosition
- 1.6.23 RealRotation
- 1.6.24 SavedPos
- 1.6.25 SavedRot
- 1.6.26 SavedTrigger
- 1.6.27 SimInterpolate
- 1.6.28 SimOldPos
- 1.6.29 SimOldRotPitch
- 1.6.30 SimOldRotRoll
- 1.6.31 SimOldRotYaw
- 1.7 Default values
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Properties
Property group 'AI'
bAutoDoor
Type: bool
automatically setup Door NavigationPoint for this mover
bNoAIRelevance
Type: bool
Property group 'Mover'
AntiPortalTag
Type: name
bDamageTriggered
Type: bool
Triggered by taking damage
bDynamicLightMover
Type: bool
Apply dynamic lighting to mover.
BrushRaytraceKey
Type: byte
Modifiers: const
bSlave
Type: bool
This brush is a slave.
bTriggerOnceOnly
Type: bool
Go dormant after first trigger.
BumpEvent
Type: name
Optional event to cause when any valid bumper bumps the mover.
BumpType
Type: EBumpType
bUseShortestRotation
Type: bool
rot by -90 instead of +270 and so on.
bUseTriggered
Type: bool
Triggered by player grab
DamageThreshold
Type: float
minimum damage to trigger
DelayTime
Type: float
EncroachDamage
Type: int
Default value: 9999
KeyNum
Type: byte
Current or destination keyframe.
MoverEncroachType
Type: EMoverEncroachType
Default value: ME_ReturnWhenEncroach
MoverGlideType
Type: EMoverGlideType
Default value: MV_GlideByTime
MoveTime
Type: float
Time to spend moving between keyframes.
Default value: 1.0
NumKeys
Type: byte
Modifiers: const
Number of keyframes in total (0-3).
Default value: 2
OtherTime
Type: float
TriggerPound stay-open time.
PlayerBumpEvent
Type: name
Optional event to cause when the player bumps the mover.
StayOpenTime
Type: float
How long to remain open before closing.
Default value: 4.0
WorldRaytraceKey
Type: byte
Modifiers: const
Raytrace the world with the brush here.
Property group 'MoverEvents'
ClosedEvent
Type: name
Event to cause when closed
ClosingEvent
Type: name
Event to cause when closing
LoopEvent
Type: name
OpenedEvent
Type: name
Event to cause when opened
OpeningEvent
Type: name
Event to cause when opening
Property group 'MoverSounds'
ClosedSound
Type: Sound
When finish closing.
ClosingSound
Type: Sound
When start closing.
LoopSound
Type: Sound
MoveAmbientSound
Type: Sound
Optional ambient sound when moving.
OpenedSound
Type: Sound
When finished opening.
OpeningSound
Type: Sound
When start opening.
Property group 'ReturnGroup'
bIsLeader
Type: bool
ReturnGroup
Type: name
if none, same as tag
Internal variables
AntiPortals
Type: array<AntiPortalActor>
BasePos
Type: Object.Vector
BaseRot
Type: Object.Rotator
bClientPause
Type: bool
bClosed
Type: bool
mover is in closed position, and no longer moving
Default value: True
bDelaying
Type: bool
bOpening
Type: bool
bPlayerOnly
Type: bool
ClientUpdate
Type: int
Follower
Type: Mover
KeyPos
Type: Object.Vector
Array size: 24
KeyRot
Type: Object.Rotator
Array size: 24
Leader
Type: Mover
for having multiple movers return together
myMarker
Type: NavigationPoint
numTriggerEvents
Type: int
number of times triggered ( count down to untrigger )
OldPos
Type: Object.Vector
OldPrePivot
Type: Object.Vector
OldRot
Type: Object.Rotator
PhysAlpha
Type: float
Interpolating position, 0.0-1.0.
PhysRate
Type: float
PrevKeyNum
Type: byte
Previous keyframe.
RealPosition
Type: Object.Vector
RealRotation
Type: Object.Rotator
SavedPos
Type: Object.Vector
SavedRot
Type: Object.Rotator
SavedTrigger
Type: Actor
Who we were triggered by.
SimInterpolate
Type: Object.Vector
SimOldPos
Type: Object.Vector
SimOldRotPitch
Type: int
SimOldRotRoll
Type: int
SimOldRotYaw
Type: int
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bEdShouldSnap | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
bPathColliding | True |
bShadowCast | True |
CollisionHeight | 160.0 |
CollisionRadius | 160.0 |
InitialState | BumpOpenTimed |
NetPriority | 2.7 |
Physics | PHYS_MovingBrush |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 228 |
TransientSoundVolume | 1.0 |