My program doesn't have bugs. It just develops random features.

UE2:Mover properties (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Mover (properties)
Mover properties in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004

Properties[edit]

Property group 'Mover'[edit]

bDamageTriggered[edit]

Type: bool

Triggered by taking damage

bDynamicLightMover[edit]

Type: bool

Apply dynamic lighting to mover.

BrushRaytraceKey[edit]

Type: byte

Modifiers: const


bSlave[edit]

Type: bool

This brush is a slave.

bTriggerOnceOnly[edit]

Type: bool

Go dormant after first trigger.

BumpEvent[edit]

Type: name

Optional event to cause when any valid bumper bumps the mover.

BumpType[edit]

Type: EBumpType


bUseTriggered[edit]

Type: bool

Triggered by player grab

DamageThreshold[edit]

Type: float

minimum damage to trigger

DelayTime[edit]

Type: float

delay before starting to open

Description[edit]

Type: string

Modifiers: localized


DoorEvent[edit]

Type: name


EncroachDamage[edit]

Type: int

How much to damage encroached actors.

KeyMoveTime[edit]

Type: float

Array size: 8


Default value, index 0: -1.0

Default value, index 1: -1.0

Default value, index 2: -1.0

Default value, index 3: -1.0

Default value, index 4: -1.0

Default value, index 5: -1.0

Default value, index 6: -1.0

Default value, index 7: -1.0

KeyNum[edit]

Type: byte

Current or destination keyframe.

MoverEncroachType[edit]

Type: EMoverEncroachType


Default value: ME_ReturnWhenEncroach

MoverGlideType[edit]

Type: EMoverGlideType


Default value: MV_GlideByTime

MoveTime[edit]

Type: float


Default value: 1.0

NumKeys[edit]

Type: byte

Modifiers: const

Number of keyframes in total (0-3).

Default value: 2

OtherTime[edit]

Type: float

TriggerPound stay-open time.

PlayerBumpEvent[edit]

Type: name

Optional event to cause when the player bumps the mover.

ReturnGroup[edit]

Type: name

if none, same as tag

StayOpenTime[edit]

Type: float

How long to remain open before closing.

Default value: 4.0

WorldRaytraceKey[edit]

Type: byte

Modifiers: const

Raytrace the world with the brush here.

Property group 'MoverSounds'[edit]

ClosedSound[edit]

Type: Sound

When finish closing.

ClosingSound[edit]

Type: Sound

When start closing.

MoveAmbientSound[edit]

Type: Sound

Optional ambient sound when moving.

OpenedSound[edit]

Type: Sound

When finished opening.

OpeningSound[edit]

Type: Sound

When start opening.

SoundLocationOffset[edit]

Type: Object.Vector


Internal variables[edit]

BasePos[edit]

Type: Object.Vector


BaseRot[edit]

Type: Object.Rotator


bClientPause[edit]

Type: bool


bClosed[edit]

Type: bool

mover is in closed position, and no longer moving

Default value: True

bDelaying[edit]

Type: bool


bOpening[edit]

Type: bool


bPlayerOnly[edit]

Type: bool


ClientUpdate[edit]

Type: int


Follower[edit]

Type: Mover


KeyPos[edit]

Type: Object.Vector

Array size: 8


KeyRot[edit]

Type: Object.Rotator

Array size: 8


Leader[edit]

Type: Mover

for having multiple movers return together

myMarker[edit]

Type: NavigationPoint


NextKeyNum[edit]

Type: int


numTriggerEvents[edit]

Type: int

number of times triggered ( count down to untrigger )

OldPos[edit]

Type: Object.Vector


OldPrePivot[edit]

Type: Object.Vector


OldRot[edit]

Type: Object.Rotator


PhysAlpha[edit]

Type: float

Interpolating position, 0.0-1.0.

PhysRate[edit]

Type: float


PrevKeyNum[edit]

Type: byte

Previous keyframe.

RealPosition[edit]

Type: Object.Vector


RealRotation[edit]

Type: Object.Rotator


SavedPos[edit]

Type: Object.Vector


SavedRot[edit]

Type: Object.Rotator


SavedTrigger[edit]

Type: Actor

Who we were triggered by.

SimInterpolate[edit]

Type: Object.Vector


SimOldPos[edit]

Type: Object.Vector


SimOldRotPitch[edit]

Type: int


SimOldRotRoll[edit]

Type: int


SimOldRotYaw[edit]

Type: int


Default values[edit]

Property Value
bAcceptsProjectors True
bAlwaysRelevant True
bBlockActors True
bBlockPlayers True
bCollideActors True
bEdShouldSnap True
bMustFace False
bNoDelete True
bPathColliding True
bShadowCast True
CollisionHeight 160.0
CollisionRadius 160.0
InitialState 'BumpOpenTimed'
NetPriority 2.7
Physics PHYS_MovingBrush
RemoteRole ROLE_SimulatedProxy
SoundVolume 228
TransientSoundVolume 3.0