Cogito, ergo sum
UE2:MutLastManStanding (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: BonusPack.MutLastManStanding
Used to remove weapons from the level.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Instance functions
CheckReplacement
Overrides: Mutator.CheckReplacement