My program doesn't have bugs. It just develops random features.

UE2:MutLowGrav (UT2003)

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UT2003 Object >> Actor >> Info >> Mutator >> MutLowGrav
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties[edit]

GravityZ[edit]

Type: float


Default value: -300.0

Default values[edit]

Property Value
Description "Low gravity."
FriendlyName "LowGrav"
GroupName "Gravity"

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CheckReplacement[edit]

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.CheckReplacement


MutatorIsAllowed[edit]

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed