Always snap to grid
UE2:MutVehicleArena (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
ArenaDescText[edit]
Type: string
Modifiers: localized
Default value: "Determines which vehicle type will be used in the match."
ArenaDisplayText[edit]
Type: string
Modifiers: localized
Default value: "Arena Vehicle"
ArenaVehicleClass[edit]
ArenaVehicleClassName[edit]
Type: string
Modifiers: config
Default value: "Onslaught.ONSRV"
VehicleClassNames[edit]
Default value, index 0: "Onslaught.ONSRV"
Default value, index 1: "Onslaught.ONSPRV"
Default value, index 2: "Onslaught.ONSAttackCraft"
Default value, index 3: "Onslaught.ONSHoverBike"
Default value, index 4: "Onslaught.ONSHoverTank"
Default value, index 5: "OnslaughtBP.ONSDualAttackCraft"
Default value, index 6: "OnslaughtBP.ONSArtillery"
Default value, index 7: "OnslaughtBP.ONSShockTank"
Default values[edit]
Property | Value |
---|---|
Description | "Replace all vehicles in map with a particular type." |
FriendlyName | "Vehicle Arena" |
GroupName | "VehicleArena" |
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: Info.GetDescriptionText
Other static functions[edit]
FillPlayInfo[edit]
static function FillPlayInfo (PlayInfo PlayInfo)
Overrides: Info.FillPlayInfo
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay