Cogito, ergo sum
UE2:ONSArtilleryCannon (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'ONSArtilleryCannon'
- 1.2 Internal variables
- 1.2.1 bCanHitTarget
- 1.2.2 bHoldingFire
- 1.2.3 CameraAttempts
- 1.2.4 CameraLaunchWait
- 1.2.5 ChargedLoop
- 1.2.6 ChargingSound
- 1.2.7 LastAim
- 1.2.8 LastBeepTime
- 1.2.9 LastCameraLaunch
- 1.2.10 LastMortarShell
- 1.2.11 LastWeaponCharge
- 1.2.12 MaxHoldTime
- 1.2.13 MaxSpeed
- 1.2.14 MinSpeed
- 1.2.15 MortarCamera
- 1.2.16 MortarShell
- 1.2.17 MortarSpeed
- 1.2.18 PredicatedTimeToImpact
- 1.2.19 PredictedTargetLocation
- 1.2.20 StartHoldTime
- 1.2.21 TargetPredictionTimeStep
- 1.2.22 WeaponCharge
- 1.3 Default values
- 2 Functions
- 2.1 Static functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AdjustAim
- 2.3.2 AllowCameraLaunch
- 2.3.3 BestMode
- 2.3.4 CalcZSpeed
- 2.3.5 CanAttack
- 2.3.6 ChargeBar
- 2.3.7 NotifyDeployed
- 2.3.8 PredictTarget
- 2.3.9 ServerSetWeaponCharge
- 2.3.10 SetMuzzleVelocity
- 2.3.11 SetWeaponCharge
- 2.3.12 SpawnProjectile
- 2.3.13 UpdatePrecacheMaterials
- 2.3.14 UpdatePrecacheStaticMeshes
- Package:
- OnslaughtBP
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Properties
Property group 'ONSArtilleryCannon'
TrajectoryErrorFactor
Type: float
Default value: 150.0
Internal variables
bCanHitTarget
Type: bool
bHoldingFire
Type: bool
CameraAttempts
Type: int
CameraLaunchWait
Type: float
Default value: 5.0
ChargedLoop
Type: Sound
ChargingSound
Type: Sound
LastAim
Type: Object.Rotator
LastBeepTime
Type: float
LastCameraLaunch
Type: float
LastMortarShell
Type: ONSMortarShell
LastWeaponCharge
Type: float
MaxHoldTime
Type: float
wait this long between shots for full damage
Default value: 1.5
MaxSpeed
Type: float
Default value: 4000.0
MinSpeed
Type: float
Default value: 2000.0
MortarCamera
Type: ONSMortarCamera
MortarShell
Type: ONSMortarShell
MortarSpeed
Type: float
PredicatedTimeToImpact
Type: float
PredictedTargetLocation
Type: Object.Vector
StartHoldTime
Type: float
TargetPredictionTimeStep
Type: float
Default value: 0.3
WeaponCharge
Type: float
Default value: 0.25
Default values
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
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AIInfo[1] |
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AltFireInterval | 4.0 | ||||||||||||
AltFireProjectileClass | Class'OnslaughtBP.ONSMortarCamera' | ||||||||||||
AltFireSoundClass | Sound'ONSBPSounds.Artillery.ArtilleryFire' | ||||||||||||
BlueSkin | Texture'ONSBPTextures.Skins.SPMAGreen' | ||||||||||||
bShowAimCrosshair | False | ||||||||||||
bShowChargingBar | True | ||||||||||||
EffectEmitterClass | Class'OnslaughtBP.ONSArtilleryCannonMuzzleFlash' | ||||||||||||
FireForce | "Explosion05" | ||||||||||||
FireInterval | 4.0 | ||||||||||||
FireSoundClass | Sound'ONSBPSounds.Artillery.ArtilleryFire' | ||||||||||||
FireSoundVolume | 512.0 | ||||||||||||
Mesh | Mesh'ONSBPAnimations.ArtilleryCannonMesh' | ||||||||||||
PitchBone | 'Gun' | ||||||||||||
PitchDownLimit | 65535 | ||||||||||||
PitchUpLimit | 12000 | ||||||||||||
ProjectileClass | Class'OnslaughtBP.ONSMortarShell' | ||||||||||||
RedSkin | Texture'ONSBPTextures.Skins.SPMATan' | ||||||||||||
RotateSound | Sound'ONSBPSounds.Artillery.CannonRotate' | ||||||||||||
RotationsPerSecond | 0.18 | ||||||||||||
ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 10.0 | ||||||||||||
ShakeRotMag |
|
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ShakeRotRate |
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ShakeRotTime | 6.0 | ||||||||||||
Spread | 0.015 | ||||||||||||
WeaponFireAttachmentBone | 'CannonFirePoint' | ||||||||||||
WeaponFireOffset | 200.0 | ||||||||||||
YawBone | 'BigGunbase' |
Functions
Static functions
StaticPrecache
Overrides: ONSWeapon.StaticPrecache
Events
AttemptFire
Overrides: ONSWeapon.AttemptFire
FlashMuzzleFlash
Overrides: ONSWeapon.FlashMuzzleFlash
OwnerEffects
Overrides: ONSWeapon.OwnerEffects
Other instance functions
AdjustAim
Overrides: ONSWeapon.AdjustAim
AllowCameraLaunch
BestMode
Overrides: ONSWeapon.BestMode
CalcZSpeed
CanAttack
Overrides: ONSWeapon.CanAttack
ChargeBar
Overrides: ONSWeapon.ChargeBar
NotifyDeployed
PredictTarget
ServerSetWeaponCharge
SetMuzzleVelocity
SetWeaponCharge
SpawnProjectile
Overrides: ONSWeapon.SpawnProjectile
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
Overrides: Actor.UpdatePrecacheStaticMeshes