I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:ONSAutoBomberBomb (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> RedeemerProjectile >> ONSAutoBomberBomb |
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value |
---|---|
Damage | 600.0 |
DamageRadius | 660.0 |
ExplosionEffectClass | Class'OnslaughtFull.ONSAutoBomberBombExplosion' |
StaticMesh | StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.bomberBomb' |
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: RedeemerProjectile.BeginPlay
Timer[edit]
event Timer ()
Overrides: RedeemerProjectile.Timer
States[edit]
Dying[edit]
Dying.BeginState[edit]
event BeginState ()
Overrides: RedeemerProjectile.Dying.BeginState