My program doesn't have bugs. It just develops random features.

UE2:ONSChargeBeamEffect (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSChargeBeamEffect
Package: 
Onslaught

null

Properties

HitLocation

Type: Object.Vector


Default values

See ONSChargeBeamEffect defaults.

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions

SetupBeam

simulated function SetupBeam ()


SpawnEffects

simulated function SpawnEffects (Object.Vector HitLocation, Object.Vector HitNormal)