My program doesn't have bugs. It just develops random features.
UE2:ONSChargeBeamEffect (UT2004)
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- Onslaught
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Properties
HitLocation
Type: Object.Vector
Default values
See ONSChargeBeamEffect defaults.
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
SetupBeam
simulated function SetupBeam ()
SpawnEffects
simulated function SpawnEffects (Object.Vector HitLocation, Object.Vector HitNormal)