I don't need to test my programs. I have an error-correcting modem.
UE2:ONSDaredevilMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> ONSDaredevilMessage |
Contents
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
CheerPointThresh[edit]
Type: int
Default value: 20
CheerSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.crowd_cheer'
StuntDegrees[edit]
Type: string
Modifiers: localized
Default value: "°"
StuntInfoString1[edit]
Type: string
Modifiers: localized
Default value: "Daredevil! Level "
StuntInfoString2[edit]
Type: string
Modifiers: localized
Default value: ", "
StuntInfoString3[edit]
Type: string
Modifiers: localized
Default value: "m"
StuntInfoString4[edit]
Type: string
Modifiers: localized
Default value: "Spin: "
StuntInfoString5[edit]
Type: string
Modifiers: localized
Default value: "Flip: "
StuntInfoString6[edit]
Type: string
Modifiers: localized
Default value: "Roll: "
StuntInfoString7[edit]
Type: string
Modifiers: localized
Default value: ", "
StuntInfoString8[edit]
Type: string
Modifiers: localized
Default value: " secs"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 9 | ||||||||||
PosY | 0.7 | ||||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString