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UE2:ONSDaredevilMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> ONSDaredevilMessage
Package: 
Onslaught

null

Properties[edit]

CheerPointThresh[edit]

Type: int


Default value: 20

CheerSound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.crowd_cheer'

StuntDegrees[edit]

Type: string

Modifiers: localized


Default value: "°"

StuntInfoString1[edit]

Type: string

Modifiers: localized


Default value: "Daredevil! Level "

StuntInfoString2[edit]

Type: string

Modifiers: localized


Default value: ", "

StuntInfoString3[edit]

Type: string

Modifiers: localized


Default value: "m"

StuntInfoString4[edit]

Type: string

Modifiers: localized


Default value: "Spin: "

StuntInfoString5[edit]

Type: string

Modifiers: localized


Default value: "Flip: "

StuntInfoString6[edit]

Type: string

Modifiers: localized


Default value: "Roll: "

StuntInfoString7[edit]

Type: string

Modifiers: localized


Default value: ", "

StuntInfoString8[edit]

Type: string

Modifiers: localized


Default value: " secs"

Default values[edit]

Property Value
bFadeMessage True
DrawColor
Member Value
A 255
B 128
G 0
R 255
Lifetime 9
PosY 0.7
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString