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UE2:ONSDaredevilMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> ONSDaredevilMessage |
Contents
- Package:
- Onslaught
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Properties
CheerPointThresh
Type: int
Default value: 20
CheerSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.crowd_cheer'
StuntDegrees
Type: string
Modifiers: localized
Default value: "°"
StuntInfoString1
Type: string
Modifiers: localized
Default value: "Daredevil! Level "
StuntInfoString2
Type: string
Modifiers: localized
Default value: ", "
StuntInfoString3
Type: string
Modifiers: localized
Default value: "m"
StuntInfoString4
Type: string
Modifiers: localized
Default value: "Spin: "
StuntInfoString5
Type: string
Modifiers: localized
Default value: "Flip: "
StuntInfoString6
Type: string
Modifiers: localized
Default value: "Roll: "
StuntInfoString7
Type: string
Modifiers: localized
Default value: ", "
StuntInfoString8
Type: string
Modifiers: localized
Default value: " secs"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 9 | ||||||||||
PosY | 0.7 | ||||||||||
StackMode | SM_Down |
Static functions
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString