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UE2:ONSDaredevilMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> ONSDaredevilMessage
Package: 
Onslaught

null

Properties

CheerPointThresh

Type: int


Default value: 20

CheerSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.crowd_cheer'

StuntDegrees

Type: string

Modifiers: localized


Default value: "°"

StuntInfoString1

Type: string

Modifiers: localized


Default value: "Daredevil! Level "

StuntInfoString2

Type: string

Modifiers: localized


Default value: ", "

StuntInfoString3

Type: string

Modifiers: localized


Default value: "m"

StuntInfoString4

Type: string

Modifiers: localized


Default value: "Spin: "

StuntInfoString5

Type: string

Modifiers: localized


Default value: "Flip: "

StuntInfoString6

Type: string

Modifiers: localized


Default value: "Roll: "

StuntInfoString7

Type: string

Modifiers: localized


Default value: ", "

StuntInfoString8

Type: string

Modifiers: localized


Default value: " secs"

Default values

Property Value
bFadeMessage True
DrawColor
Member Value
A 255
B 128
G 0
R 255
Lifetime 9
PosY 0.7
StackMode SM_Down

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString