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UE2:ONSDualACGatlingGun (UT2004)

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UT2004 Object >> Actor >> ONSWeapon >> ONSDualACGatlingGun
Package: 
OnslaughtBP


Properties[edit]

BeamEffectClass[edit]

Type: class<ONSTurretBeamEffect>

Array size: 2


Default value, index 0: Class'OnslaughtBP.ONSBellyTurretFire'

Default value, index 1: Class'OnslaughtBP.ONSBellyTurretFire'

Default values[edit]

Property Value
AltFireInterval 1.5
AltFireProjectileClass Class'OnslaughtBP.ONSDecoy'
bInstantFire True
bInstantRotation True
CullDistance 15000.0
DamageMax 25
DamageMin 25
DamageType Class'OnslaughtBP.DamTypeONSCicadaLaser'
DualFireOffset 15.0
FireForce "Laser01"
FireInterval 0.2
FireSoundPitch 2.0
FireSoundVolume 720.0
Mesh Mesh'ONSBPAnimations.DualAttackCraftGatlingGunMesh'
PitchBone 'GatlingGun'
PitchDownLimit 50000
PitchUpLimit 0
TraceRange 20000.0
WeaponFireAttachmentBone 'GatlingGunFirePoint'
YawBone 'GatlingGun'

Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (bool bAltFire)

Overrides: ONSWeapon.AdjustAim


TraceFire[edit]

function TraceFire (Object.Vector Start, Object.Rotator Dir)

Overrides: ONSWeapon.TraceFire


States[edit]

InstantFireMode[edit]

InstantFireMode.AltFire[edit]

function AltFire (Controller C)

Overrides: ONSWeapon.InstantFireMode.AltFire


InstantFireMode.SpawnHitEffects[edit]

simulated function SpawnHitEffects (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ONSWeapon.InstantFireMode.SpawnHitEffects