UE2:ONSDualACGatlingGun (UT2004)
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- Package:
- OnslaughtBP
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Properties
BeamEffectClass
Type: class<ONSTurretBeamEffect>
Array size: 2
Default value, index 0: Class'OnslaughtBP.ONSBellyTurretFire'
Default value, index 1: Class'OnslaughtBP.ONSBellyTurretFire'
Default values
Property | Value |
---|---|
AltFireInterval | 1.5 |
AltFireProjectileClass | Class'OnslaughtBP.ONSDecoy' |
bInstantFire | True |
bInstantRotation | True |
CullDistance | 15000.0 |
DamageMax | 25 |
DamageMin | 25 |
DamageType | Class'OnslaughtBP.DamTypeONSCicadaLaser' |
DualFireOffset | 15.0 |
FireForce | "Laser01" |
FireInterval | 0.2 |
FireSoundPitch | 2.0 |
FireSoundVolume | 720.0 |
Mesh | Mesh'ONSBPAnimations.DualAttackCraftGatlingGunMesh' |
PitchBone | 'GatlingGun' |
PitchDownLimit | 50000 |
PitchUpLimit | 0 |
TraceRange | 20000.0 |
WeaponFireAttachmentBone | 'GatlingGunFirePoint' |
YawBone | 'GatlingGun' |
Instance functions
AdjustAim
function Object.Rotator AdjustAim (bool bAltFire)
Overrides: ONSWeapon.AdjustAim
TraceFire
function TraceFire (Object.Vector Start, Object.Rotator Dir)
Overrides: ONSWeapon.TraceFire
States
InstantFireMode
InstantFireMode.AltFire
function AltFire (Controller C)
Overrides: ONSWeapon.InstantFireMode.AltFire
InstantFireMode.SpawnHitEffects
simulated function SpawnHitEffects (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ONSWeapon.InstantFireMode.SpawnHitEffects