UE2:ONSDualACGatlingGun (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2004 Object >> Actor >> ONSWeapon >> ONSDualACGatlingGun
Package:
OnslaughtBP


Properties

BeamEffectClass

Type: class<ONSTurretBeamEffect>

Array size: 2


Default value, index 0: Class'OnslaughtBP.ONSBellyTurretFire'

Default value, index 1: Class'OnslaughtBP.ONSBellyTurretFire'

Default values

Property Value
AltFireInterval 1.5
AltFireProjectileClass Class'OnslaughtBP.ONSDecoy'
bInstantFire True
bInstantRotation True
CullDistance 15000.0
DamageMax 25
DamageMin 25
DamageType Class'OnslaughtBP.DamTypeONSCicadaLaser'
DualFireOffset 15.0
FireForce "Laser01"
FireInterval 0.2
FireSoundPitch 2.0
FireSoundVolume 720.0
Mesh Mesh'ONSBPAnimations.DualAttackCraftGatlingGunMesh'
PitchBone 'GatlingGun'
PitchDownLimit 50000
PitchUpLimit 0
TraceRange 20000.0
WeaponFireAttachmentBone 'GatlingGunFirePoint'
YawBone 'GatlingGun'

Instance functions

AdjustAim

function Object.Rotator AdjustAim (bool bAltFire)

Overrides: ONSWeapon.AdjustAim


TraceFire

function TraceFire (Object.Vector Start, Object.Rotator Dir)

Overrides: ONSWeapon.TraceFire


States

InstantFireMode

InstantFireMode.AltFire

function AltFire (Controller C)

Overrides: ONSWeapon.InstantFireMode.AltFire


InstantFireMode.SpawnHitEffects

simulated function SpawnHitEffects (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ONSWeapon.InstantFireMode.SpawnHitEffects