My program doesn't have bugs. It just develops random features.
UE2:ONSDecoy (UT2004)
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Object >> Actor >> Projectile >> ONSDecoy |
- Package:
- OnslaughtBP
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When out in the world, this can be used to decoy an avril.
Properties[edit]
DecoyFlightSFX[edit]
Type: Emitter
The actual effect
DecoyFlightSFXClass[edit]
Class of the emitter to spawn for the effect
Default value: Class'OnslaughtBP.ONSDecoyFlight'
DecoyLaunchSFXClass[edit]
Class of the emitter to spawn when launched
Default value: Class'OnslaughtBP.ONSDecoyLaunch'
DecoyRange[edit]
Type: float
Much much range before the decoy says look at me
Default value: 2048.0
ProtectedTarget[edit]
Type: ONSDualAttackCraft
Protect this vehicle
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'CicadaSnds.Decoy.DecoyFlight' |
bBounce | True |
Damage | 50.0 |
DamageRadius | 250.0 |
LifeSpan | 5.0 |
MaxSpeed | 1500.0 |
MomentumTransfer | 10000.0 |
Physics | PHYS_Falling |
Speed | 1000.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay