Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSHoverBikePlasmaGun (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
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Default values
Property | Value | ||||
---|---|---|---|---|---|
AIInfo[0] |
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AIInfo[1] |
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AltFireInterval | 0.5 | ||||
DualFireOffset | 25.0 | ||||
FireForce | "HoverBikeFire" | ||||
FireInterval | 0.2 | ||||
FireSoundClass | Sound'ONSVehicleSounds-S.HoverBike.HoverBikeFire01' | ||||
Mesh | Mesh'ONSWeapons-A.PlasmaGun' | ||||
PitchBone | 'PlasmaGunBarrel' | ||||
ProjectileClass | Class'Onslaught.ONSHoverBikePlasmaProjectile' | ||||
RotationsPerSecond | 0.8 | ||||
WeaponFireAttachmentBone | 'PlasmaGunBarrel' | ||||
WeaponFireOffset | 25.0 | ||||
YawBone | 'PlasmaGunBarrel' | ||||
YawEndConstraint | 8192.0 | ||||
YawStartConstraint | 57344.0 |
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Instance functions
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
States
ProjectileFireMode
ProjectileFireMode.AltFire
function AltFire (Controller C)
Overrides: ONSWeapon.ProjectileFireMode.AltFire