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UE2:ONSMineLayerAltFire (UT2004)
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Object >> WeaponFire >> ONSMineLayerAltFire |
- Package:
- Onslaught
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Properties[edit]
bDoHit[edit]
Type: bool
Beam[edit]
Type: ONSMineLayerTargetBeamEffect
EffectOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -5.0 |
Y | 15.0 |
Z | 20.0 |
Gun[edit]
Type: ONSMineLayer
TraceRange[edit]
Type: float
Default value: 10000.0
Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'Onslaught.ONSMineAmmo' |
bFireOnRelease | True |
BotRefireRate | 1.0 |
bRecommendSplashDamage | True |
bSplashDamage | True |
FireRate | 0.6 |
WarnTargetPct | 0.1 |
Functions[edit]
Events[edit]
ModeHoldFire[edit]
event ModeHoldFire ()
Overrides: WeaponFire.ModeHoldFire
ModeTick[edit]
simulated event ModeTick (float deltaTime)
Overrides: WeaponFire.ModeTick
Timer[edit]
event Timer ()
Overrides: WeaponFire.Timer
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DestroyEffects[edit]
function DestroyEffects ()
Overrides: WeaponFire.DestroyEffects
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
PostBeginPlay[edit]
function PostBeginPlay ()
Overrides: WeaponFire.PostBeginPlay
StopFiring[edit]
function StopFiring ()
Overrides: WeaponFire.StopFiring