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UE2:ONSMineLayerAltFire (UT2004)

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UT2004 Object >> WeaponFire >> ONSMineLayerAltFire
Package: 
Onslaught

null

Properties[edit]

bDoHit[edit]

Type: bool


Beam[edit]

Type: ONSMineLayerTargetBeamEffect


EffectOffset[edit]

Type: Object.Vector


Default value:

Member Value
X -5.0
Y 15.0
Z 20.0

Gun[edit]

Type: ONSMineLayer


TraceRange[edit]

Type: float


Default value: 10000.0

Default values[edit]

Property Value
AmmoClass Class'Onslaught.ONSMineAmmo'
bFireOnRelease True
BotRefireRate 1.0
bRecommendSplashDamage True
bSplashDamage True
FireRate 0.6
WarnTargetPct 0.1

Functions[edit]

Events[edit]

ModeHoldFire[edit]

event ModeHoldFire ()

Overrides: WeaponFire.ModeHoldFire


ModeTick[edit]

simulated event ModeTick (float deltaTime)

Overrides: WeaponFire.ModeTick


Timer[edit]

event Timer ()

Overrides: WeaponFire.Timer


Other instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DestroyEffects[edit]

function DestroyEffects ()

Overrides: WeaponFire.DestroyEffects


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


PostBeginPlay[edit]

function PostBeginPlay ()

Overrides: WeaponFire.PostBeginPlay


StopFiring[edit]

function StopFiring ()

Overrides: WeaponFire.StopFiring