My program doesn't have bugs. It just develops random features.
UE2:ONSMineLayerAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ONSMineLayerAttachment |
- Package:
- Onslaught
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Properties[edit]
MuzFlash3rd[edit]
Type: xEmitter
Default values[edit]
Property | Value |
---|---|
bHeavy | True |
DrawScale | 0.28 |
Mesh | Mesh'ONSWeapons-A.MineLayer_3rd' |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects