Gah - a solution with more questions. – EntropicLqd
UE2:ONSMineProjectile (UT2004)
Object >> Actor >> Projectile >> ONSMineProjectile |
- Package:
- Onslaught
- Direct subclasses:
- ONSMineProjectileBLUE, ONSMineProjectileRED
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Properties
Property group 'ONSMineProjectile'
DetectionTimer
Type: float
check target every this many seconds
Default value: 0.5
ExplodeSound
Type: Sound
Default value: Sound'WeaponSounds.RocketLauncher.RocketLauncherFire'
HeightOffset
Type: float
ScurryAnimRate
Type: float
Default value: 4.1
ScurrySpeed
Type: float
Default value: 525.0
Internal variables
bClosedDown
Type: bool
bGoToTargetLoc
Type: bool
TargetLoc
Type: Object.Vector
TargetLocFuzz
Type: int
Default value: 250
TargetPawn
Type: Pawn
TeamNum
Type: int
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 80 | ||||
bBlockKarma | True | ||||
bBounce | True | ||||
bClientAnim | True | ||||
bHardAttach | True | ||||
bNetTemporary | False | ||||
bRotateToDesired | True | ||||
bUpdateSimulatedPosition | True | ||||
CollisionHeight | 10.0 | ||||
CollisionRadius | 10.0 | ||||
CullDistance | 6000.0 | ||||
Damage | 95.0 | ||||
DamageRadius | 250.0 | ||||
DrawScale | 0.2 | ||||
ImpactSound | Sound'WeaponSounds.BaseGunTech.BGrenfloor1' | ||||
LifeSpan | 0.0 | ||||
MaxSpeed | 800.0 | ||||
Mesh | Mesh'ONSWeapons-A.ParasiteMine' | ||||
MomentumTransfer | 50000.0 | ||||
MyDamageType | Class'Onslaught.DamTypeONSMine' | ||||
Physics | PHYS_Falling | ||||
PrePivot |
|
||||
RotationRate |
|
||||
SoundRadius | 100.0 | ||||
SoundVolume | 255 | ||||
Speed | 800.0 | ||||
TossZ | 0.0 |
Functions
Events
Attach
Overrides: Actor.Attach
Destroyed
Overrides: Actor.Destroyed
Detach
Overrides: Actor.Detach
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
TakeDamage
Overrides: Actor.TakeDamage
Other instance functions
AcquireTarget
AdjustSpeed
BlowUp
Overrides: Projectile.BlowUp
ProcessTouch
Overrides: Projectile.ProcessTouch
SetScurryTarget
WarnTarget
States
Flying
Modifiers: auto
Flying.BeginState
Overrides: Object.BeginState (global)
Flying.HitWall
Overrides: Projectile.HitWall (global)
Flying.Landed
Overrides: Actor.Landed (global)
OnGround
Modifiers: simulated
OnGround.BeginState
Overrides: Object.BeginState (global)
OnGround.EndState
Overrides: Object.EndState (global)
OnGround.Timer
Overrides: Actor.Timer (global)
Scurrying
Modifiers: simulated
Scurrying.BaseChange
Overrides: Actor.BaseChange (global)
Scurrying.BeginState
Overrides: Object.BeginState (global)
Scurrying.EndState
Overrides: Object.EndState (global)
Scurrying.Landed
Overrides: Actor.Landed (global)
Scurrying.Timer
Overrides: Actor.Timer (global)
ScurryToTargetLoc
Extends: Scurrying
Modifiers: simulated
ScurryToTargetLoc.EndState
Overrides: Scurrying.EndState
ScurryToTargetLoc.Landed
Overrides: Scurrying.Landed
ScurryToTargetLoc.Timer
Overrides: Scurrying.Timer
ScurryToTargetLoc.SetScurryTarget
Overrides: SetScurryTarget (global)