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UE2:ONSMortarCamera (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSMortarShell >> ONSMortarCamera
Package: 
OnslaughtBP


Properties

AnnounceTargetTime

Type: float


bDeployed

Type: bool


bLastDeployed

Type: bool


bLastShotDown

Type: bool


bShotDown

Type: bool


DeployedLocation

Type: Object.Vector


DeployRand

Type: float


LastRealLocation

Type: Object.Vector


MaxHeight

Type: float


MessageUpdateTime

Type: float


MortarCameraOffset

Type: Object.Vector


Default value:

Member Value
X 100.0

RealLocation

Type: Object.Vector


TargetBeam

Type: ONSMortarTargetBeam


TargetUpdateTime

Type: float


TargetZ

Type: float


TeamNum

Type: byte


Thruster

Type: Emitter

Array size: 4


Default values

Property Value
AmbientGlow 0
AmbientSound None
bIgnoreEncroachers True
bNetNotify True
bOrientToVelocity False
bSpecialCalcView True
bUpdateSimulatedPosition True
CollisionHeight 80.0
CollisionRadius 110.0
DrawScale 1.0
DrawType DT_Mesh
LifeSpan 0.0
Mesh Mesh'ONSBPAnimations.MortarCameraMesh'
RotationRate
Member Value
Pitch 15000
Roll 15000
Yaw 15000
Skins[0] Texture'ONSBPTextures.Skins.ArtilleryCamTexture'
Skins[1] Texture'ONSBPTextures.Skins.ArtilleryCamTexture'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: ONSMortarShell.Destroyed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: ONSMortarShell.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ONSMortarShell.TakeDamage


Tick

simulated event Tick (float DT)

Overrides: Actor.Tick


Other instance functions

Deploy

function Deploy ()


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ONSMortarShell.Explode


SetReticleStatus

simulated function SetReticleStatus (bool bStatus)


SetTarget

simulated function SetTarget (Object.Vector loc)


ShotDown

simulated function ShotDown ()


SpawnEffects

simulated function SpawnEffects (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ONSMortarShell.SpawnEffects


SpawnThrusters

simulated function SpawnThrusters ()


SpecialCalcView

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation, bool bBehindView)

Overrides: Projectile.SpecialCalcView


States

Deployed

Modifiers: simulated