Mostly Harmless

UE2:ONSOnslaughtMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> ONSOnslaughtMessage
Package: 
Onslaught


Properties[edit]

Property group 'Message'[edit]

AvrilLockOnString[edit]

Type: string

Modifiers: localized


Default value: "Incoming Heat-Seeking Missile!"

BluePowerCoreAttackedString[edit]

Type: string

Modifiers: localized


Default value: "Blue Team PowerCore is under Attack!"

BluePowerCoreCriticalString[edit]

Type: string

Modifiers: localized


Default value: "Blue PowerCore is Critical!"

BluePowerCoreDamagedString[edit]

Type: string

Modifiers: localized


Default value: "Blue PowerCore is at 50%!"

BluePowerCoreDestroyedString[edit]

Type: string

Modifiers: localized


Default value: "Blue PowerCore Destroyed"

BluePowerCoreVulnerableString[edit]

Type: string

Modifiers: localized


Default value: "Blue PowerCore is Vulnerable!"

BluePowerNodeAttackedString[edit]

Type: string

Modifiers: localized


Default value: "Blue Team PowerNode is under Attack!"

BluePowerNodeDestroyedString[edit]

Type: string

Modifiers: localized


Default value: "Blue PowerNode Destroyed"

BluePowerNodeSeveredString[edit]

Type: string

Modifiers: localized


Default value: "Blue PowerNode Isolated!"

BluePowerNodeUnderConstructionString[edit]

Type: string

Modifiers: localized


Default value: "Blue PowerNode under Construction!"

BlueTeamDominatesString[edit]

Type: string

Modifiers: localized


Default value: "Blue Team Achieves Victory!"

BlueTeamPowerCoreString[edit]

Type: string

Modifiers: localized


Default value: "Blue Team PowerNode Constructed!"

CameraDeploy[edit]

Type: string

Modifiers: localized


Default value: "Press Alt-Fire to deploy camera!"

InvincibleCoreString[edit]

Type: string

Modifiers: localized


Default value: "You Are Unable To Damage Unlinked PowerNodes!"

InWayOfVehicleSpawnString[edit]

Type: string

Modifiers: localized


Default value: "You are in the way of a vehicle spawning!"

MissileLockOnString[edit]

Type: string

Modifiers: localized


Default value: "Missile Lock-On!"

MoveReticle[edit]

Type: string

Modifiers: localized


Default value: "Use Forward and Strafe to Aim Reticle"

PowerCoresAreDrainingString[edit]

Type: string

Modifiers: localized


Default value: "PowerCores are draining!"

PressUseToTeleportString[edit]

Type: string

Modifiers: localized


Default value: "Press Use to teleport to another node"

RedPowerCoreAttackedString[edit]

Type: string

Modifiers: localized


Default value: "Red Team PowerCore is under Attack!"

RedPowerCoreCriticalString[edit]

Type: string

Modifiers: localized


Default value: "Red PowerCore is Critical!"

RedPowerCoreDamagedString[edit]

Type: string

Modifiers: localized


Default value: "Red PowerCore is at 50%!"

RedPowerCoreDestroyedString[edit]

Type: string

Modifiers: localized


Default value: "Red PowerCore Destroyed"

RedPowerCoreVulnerableString[edit]

Type: string

Modifiers: localized


Default value: "Red PowerCore is Vulnerable!"

RedPowerNodeAttackedString[edit]

Type: string

Modifiers: localized


Default value: "Red Team PowerNode is under Attack!"

RedPowerNodeDestroyedString[edit]

Type: string

Modifiers: localized


Default value: "Red PowerNode Destroyed"

RedPowerNodeSeveredString[edit]

Type: string

Modifiers: localized


Default value: "Red PowerNode Isolated!"

RedPowerNodeUnderConstructionString[edit]

Type: string

Modifiers: localized


Default value: "Red PowerNode under Construction!"

RedTeamDominatesString[edit]

Type: string

Modifiers: localized


Default value: "Red Team Achieves Victory!"

RedTeamPowerCoreString[edit]

Type: string

Modifiers: localized


Default value: "Red Team PowerNode Constructed!"

SPMAAcquiredString[edit]

Type: string

Modifiers: localized


Default value: "SPMA Acquired"

UnattainableNodeString[edit]

Type: string

Modifiers: localized


Default value: "You Are Unable To Obtain Unlinked PowerNodes!"

UnhealablePowerCoreString[edit]

Type: string

Modifiers: localized


Default value: "You can't heal your PowerCore!"

UnpoweredString[edit]

Type: string

Modifiers: localized


Default value: "Turret is Unpowered!"

VehicleLockedString[edit]

Type: string

Modifiers: localized


Default value: "Vehicle is Locked!"

Internal variables[edit]

MessageAnnouncements[edit]

Type: name

Array size: 35


Default value, index 14: 'Red_Powercore_destroyed'

Default value, index 15: 'Blue_Powercore_destroyed'

Default value, index 16: 'Red_powernode_destroyed'

Default value, index 17: 'Blue_powernode_destroyed'

Default value, index 18: 'Red_Powercore_critical'

Default value, index 19: 'Blue_Powercore_critical'

Default value, index 20: 'Red_Powercore_vulnerable'

Default value, index 21: 'Blue_Powercore_vulnerable'

Default value, index 23: 'Red_powernode_under_construction'

Default value, index 24: 'Blue_powernode_under_construction'

Default value, index 25: 'Red_powercore_damaged'

Default value, index 26: 'Blue_powercore_damaged'

Default value, index 27: 'Red_powernode_isolated'

Default value, index 28: 'Blue_powernode_isolated'

Default value, index 29: 'Red_Powercore_under_attack'

Default value, index 30: 'Blue_Powercore_under_attack'

RedColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

VictorySound[edit]

Type: Sound


Default value: Sound'GameSounds.Fanfares.UT2K3Fanfare04'

YellowColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

Default values[edit]

Property Value
bIsPartiallyUnique True
bIsUnique False
Lifetime 2
PosY 0.1
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetLifeTime[edit]

static function float GetLifeTime (int Switch)

Overrides: LocalMessage.GetLifeTime


GetPos[edit]

static function GetPos (int Switch, out Object.EDrawPivot OutDrawPivot, out LocalMessage.EStackMode OutStackMode, out float OutPosX, out float OutPosY)

Overrides: LocalMessage.GetPos


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


IsConsoleMessage[edit]

static function bool IsConsoleMessage (int Switch)

Overrides: LocalMessage.IsConsoleMessage