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UE2:ONSOnslaughtMessage (UT2004)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> ONSOnslaughtMessage |
Contents
- 1 Properties
- 1.1 Property group 'Message'
- 1.1.1 AvrilLockOnString
- 1.1.2 BluePowerCoreAttackedString
- 1.1.3 BluePowerCoreCriticalString
- 1.1.4 BluePowerCoreDamagedString
- 1.1.5 BluePowerCoreDestroyedString
- 1.1.6 BluePowerCoreVulnerableString
- 1.1.7 BluePowerNodeAttackedString
- 1.1.8 BluePowerNodeDestroyedString
- 1.1.9 BluePowerNodeSeveredString
- 1.1.10 BluePowerNodeUnderConstructionString
- 1.1.11 BlueTeamDominatesString
- 1.1.12 BlueTeamPowerCoreString
- 1.1.13 CameraDeploy
- 1.1.14 InvincibleCoreString
- 1.1.15 InWayOfVehicleSpawnString
- 1.1.16 MissileLockOnString
- 1.1.17 MoveReticle
- 1.1.18 PowerCoresAreDrainingString
- 1.1.19 PressUseToTeleportString
- 1.1.20 RedPowerCoreAttackedString
- 1.1.21 RedPowerCoreCriticalString
- 1.1.22 RedPowerCoreDamagedString
- 1.1.23 RedPowerCoreDestroyedString
- 1.1.24 RedPowerCoreVulnerableString
- 1.1.25 RedPowerNodeAttackedString
- 1.1.26 RedPowerNodeDestroyedString
- 1.1.27 RedPowerNodeSeveredString
- 1.1.28 RedPowerNodeUnderConstructionString
- 1.1.29 RedTeamDominatesString
- 1.1.30 RedTeamPowerCoreString
- 1.1.31 SPMAAcquiredString
- 1.1.32 UnattainableNodeString
- 1.1.33 UnhealablePowerCoreString
- 1.1.34 UnpoweredString
- 1.1.35 VehicleLockedString
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'Message'
- 2 Static functions
- Package:
- Onslaught
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Properties
Property group 'Message'
AvrilLockOnString
Type: string
Modifiers: localized
Default value: "Incoming Heat-Seeking Missile!"
BluePowerCoreAttackedString
Type: string
Modifiers: localized
Default value: "Blue Team PowerCore is under Attack!"
BluePowerCoreCriticalString
Type: string
Modifiers: localized
Default value: "Blue PowerCore is Critical!"
BluePowerCoreDamagedString
Type: string
Modifiers: localized
Default value: "Blue PowerCore is at 50%!"
BluePowerCoreDestroyedString
Type: string
Modifiers: localized
Default value: "Blue PowerCore Destroyed"
BluePowerCoreVulnerableString
Type: string
Modifiers: localized
Default value: "Blue PowerCore is Vulnerable!"
BluePowerNodeAttackedString
Type: string
Modifiers: localized
Default value: "Blue Team PowerNode is under Attack!"
BluePowerNodeDestroyedString
Type: string
Modifiers: localized
Default value: "Blue PowerNode Destroyed"
BluePowerNodeSeveredString
Type: string
Modifiers: localized
Default value: "Blue PowerNode Isolated!"
BluePowerNodeUnderConstructionString
Type: string
Modifiers: localized
Default value: "Blue PowerNode under Construction!"
BlueTeamDominatesString
Type: string
Modifiers: localized
Default value: "Blue Team Achieves Victory!"
BlueTeamPowerCoreString
Type: string
Modifiers: localized
Default value: "Blue Team PowerNode Constructed!"
CameraDeploy
Type: string
Modifiers: localized
Default value: "Press Alt-Fire to deploy camera!"
InvincibleCoreString
Type: string
Modifiers: localized
Default value: "You Are Unable To Damage Unlinked PowerNodes!"
InWayOfVehicleSpawnString
Type: string
Modifiers: localized
Default value: "You are in the way of a vehicle spawning!"
MissileLockOnString
Type: string
Modifiers: localized
Default value: "Missile Lock-On!"
MoveReticle
Type: string
Modifiers: localized
Default value: "Use Forward and Strafe to Aim Reticle"
PowerCoresAreDrainingString
Type: string
Modifiers: localized
Default value: "PowerCores are draining!"
PressUseToTeleportString
Type: string
Modifiers: localized
Default value: "Press Use to teleport to another node"
RedPowerCoreAttackedString
Type: string
Modifiers: localized
Default value: "Red Team PowerCore is under Attack!"
RedPowerCoreCriticalString
Type: string
Modifiers: localized
Default value: "Red PowerCore is Critical!"
RedPowerCoreDamagedString
Type: string
Modifiers: localized
Default value: "Red PowerCore is at 50%!"
RedPowerCoreDestroyedString
Type: string
Modifiers: localized
Default value: "Red PowerCore Destroyed"
RedPowerCoreVulnerableString
Type: string
Modifiers: localized
Default value: "Red PowerCore is Vulnerable!"
RedPowerNodeAttackedString
Type: string
Modifiers: localized
Default value: "Red Team PowerNode is under Attack!"
RedPowerNodeDestroyedString
Type: string
Modifiers: localized
Default value: "Red PowerNode Destroyed"
RedPowerNodeSeveredString
Type: string
Modifiers: localized
Default value: "Red PowerNode Isolated!"
RedPowerNodeUnderConstructionString
Type: string
Modifiers: localized
Default value: "Red PowerNode under Construction!"
RedTeamDominatesString
Type: string
Modifiers: localized
Default value: "Red Team Achieves Victory!"
RedTeamPowerCoreString
Type: string
Modifiers: localized
Default value: "Red Team PowerNode Constructed!"
SPMAAcquiredString
Type: string
Modifiers: localized
Default value: "SPMA Acquired"
UnattainableNodeString
Type: string
Modifiers: localized
Default value: "You Are Unable To Obtain Unlinked PowerNodes!"
UnhealablePowerCoreString
Type: string
Modifiers: localized
Default value: "You can't heal your PowerCore!"
UnpoweredString
Type: string
Modifiers: localized
Default value: "Turret is Unpowered!"
VehicleLockedString
Type: string
Modifiers: localized
Default value: "Vehicle is Locked!"
Internal variables
MessageAnnouncements
Type: name
Array size: 35
Default value, index 14: 'Red_Powercore_destroyed'
Default value, index 15: 'Blue_Powercore_destroyed'
Default value, index 16: 'Red_powernode_destroyed'
Default value, index 17: 'Blue_powernode_destroyed'
Default value, index 18: 'Red_Powercore_critical'
Default value, index 19: 'Blue_Powercore_critical'
Default value, index 20: 'Red_Powercore_vulnerable'
Default value, index 21: 'Blue_Powercore_vulnerable'
Default value, index 23: 'Red_powernode_under_construction'
Default value, index 24: 'Blue_powernode_under_construction'
Default value, index 25: 'Red_powercore_damaged'
Default value, index 26: 'Blue_powercore_damaged'
Default value, index 27: 'Red_powernode_isolated'
Default value, index 28: 'Blue_powernode_isolated'
Default value, index 29: 'Red_Powercore_under_attack'
Default value, index 30: 'Blue_Powercore_under_attack'
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
VictorySound
Type: Sound
Default value: Sound'GameSounds.Fanfares.UT2K3Fanfare04'
YellowColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
Default values
Property | Value |
---|---|
bIsPartiallyUnique | True |
bIsUnique | False |
Lifetime | 2 |
PosY | 0.1 |
StackMode | SM_Down |
Static functions
ClientReceive
Overrides: LocalMessage.ClientReceive
GetColor
Overrides: LocalMessage.GetColor
GetLifeTime
Overrides: LocalMessage.GetLifeTime
GetPos
Overrides: LocalMessage.GetPos
GetString
Overrides: LocalMessage.GetString
IsConsoleMessage
Overrides: LocalMessage.IsConsoleMessage