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UE2:ONSOnslaughtMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> ONSOnslaughtMessage
Package: 
Onslaught


Properties

Property group 'Message'

AvrilLockOnString

Type: string

Modifiers: localized


Default value: "Incoming Heat-Seeking Missile!"

BluePowerCoreAttackedString

Type: string

Modifiers: localized


Default value: "Blue Team PowerCore is under Attack!"

BluePowerCoreCriticalString

Type: string

Modifiers: localized


Default value: "Blue PowerCore is Critical!"

BluePowerCoreDamagedString

Type: string

Modifiers: localized


Default value: "Blue PowerCore is at 50%!"

BluePowerCoreDestroyedString

Type: string

Modifiers: localized


Default value: "Blue PowerCore Destroyed"

BluePowerCoreVulnerableString

Type: string

Modifiers: localized


Default value: "Blue PowerCore is Vulnerable!"

BluePowerNodeAttackedString

Type: string

Modifiers: localized


Default value: "Blue Team PowerNode is under Attack!"

BluePowerNodeDestroyedString

Type: string

Modifiers: localized


Default value: "Blue PowerNode Destroyed"

BluePowerNodeSeveredString

Type: string

Modifiers: localized


Default value: "Blue PowerNode Isolated!"

BluePowerNodeUnderConstructionString

Type: string

Modifiers: localized


Default value: "Blue PowerNode under Construction!"

BlueTeamDominatesString

Type: string

Modifiers: localized


Default value: "Blue Team Achieves Victory!"

BlueTeamPowerCoreString

Type: string

Modifiers: localized


Default value: "Blue Team PowerNode Constructed!"

CameraDeploy

Type: string

Modifiers: localized


Default value: "Press Alt-Fire to deploy camera!"

InvincibleCoreString

Type: string

Modifiers: localized


Default value: "You Are Unable To Damage Unlinked PowerNodes!"

InWayOfVehicleSpawnString

Type: string

Modifiers: localized


Default value: "You are in the way of a vehicle spawning!"

MissileLockOnString

Type: string

Modifiers: localized


Default value: "Missile Lock-On!"

MoveReticle

Type: string

Modifiers: localized


Default value: "Use Forward and Strafe to Aim Reticle"

PowerCoresAreDrainingString

Type: string

Modifiers: localized


Default value: "PowerCores are draining!"

PressUseToTeleportString

Type: string

Modifiers: localized


Default value: "Press Use to teleport to another node"

RedPowerCoreAttackedString

Type: string

Modifiers: localized


Default value: "Red Team PowerCore is under Attack!"

RedPowerCoreCriticalString

Type: string

Modifiers: localized


Default value: "Red PowerCore is Critical!"

RedPowerCoreDamagedString

Type: string

Modifiers: localized


Default value: "Red PowerCore is at 50%!"

RedPowerCoreDestroyedString

Type: string

Modifiers: localized


Default value: "Red PowerCore Destroyed"

RedPowerCoreVulnerableString

Type: string

Modifiers: localized


Default value: "Red PowerCore is Vulnerable!"

RedPowerNodeAttackedString

Type: string

Modifiers: localized


Default value: "Red Team PowerNode is under Attack!"

RedPowerNodeDestroyedString

Type: string

Modifiers: localized


Default value: "Red PowerNode Destroyed"

RedPowerNodeSeveredString

Type: string

Modifiers: localized


Default value: "Red PowerNode Isolated!"

RedPowerNodeUnderConstructionString

Type: string

Modifiers: localized


Default value: "Red PowerNode under Construction!"

RedTeamDominatesString

Type: string

Modifiers: localized


Default value: "Red Team Achieves Victory!"

RedTeamPowerCoreString

Type: string

Modifiers: localized


Default value: "Red Team PowerNode Constructed!"

SPMAAcquiredString

Type: string

Modifiers: localized


Default value: "SPMA Acquired"

UnattainableNodeString

Type: string

Modifiers: localized


Default value: "You Are Unable To Obtain Unlinked PowerNodes!"

UnhealablePowerCoreString

Type: string

Modifiers: localized


Default value: "You can't heal your PowerCore!"

UnpoweredString

Type: string

Modifiers: localized


Default value: "Turret is Unpowered!"

VehicleLockedString

Type: string

Modifiers: localized


Default value: "Vehicle is Locked!"

Internal variables

MessageAnnouncements

Type: name

Array size: 35


Default value, index 14: 'Red_Powercore_destroyed'

Default value, index 15: 'Blue_Powercore_destroyed'

Default value, index 16: 'Red_powernode_destroyed'

Default value, index 17: 'Blue_powernode_destroyed'

Default value, index 18: 'Red_Powercore_critical'

Default value, index 19: 'Blue_Powercore_critical'

Default value, index 20: 'Red_Powercore_vulnerable'

Default value, index 21: 'Blue_Powercore_vulnerable'

Default value, index 23: 'Red_powernode_under_construction'

Default value, index 24: 'Blue_powernode_under_construction'

Default value, index 25: 'Red_powercore_damaged'

Default value, index 26: 'Blue_powercore_damaged'

Default value, index 27: 'Red_powernode_isolated'

Default value, index 28: 'Blue_powernode_isolated'

Default value, index 29: 'Red_Powercore_under_attack'

Default value, index 30: 'Blue_Powercore_under_attack'

RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

VictorySound

Type: Sound


Default value: Sound'GameSounds.Fanfares.UT2K3Fanfare04'

YellowColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

Default values

Property Value
bIsPartiallyUnique True
bIsUnique False
Lifetime 2
PosY 0.1
StackMode SM_Down

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetLifeTime

static function float GetLifeTime (int Switch)

Overrides: LocalMessage.GetLifeTime


GetPos

static function GetPos (int Switch, out Object.EDrawPivot OutDrawPivot, out LocalMessage.EStackMode OutStackMode, out float OutPosX, out float OutPosY)

Overrides: LocalMessage.GetPos


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


IsConsoleMessage

static function bool IsConsoleMessage (int Switch)

Overrides: LocalMessage.IsConsoleMessage