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UE2:ONSPlasmaProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSPlasmaProjectile
Package: 
Onslaught
Direct subclasses:
ONSAttackCraftPlasmaProjectileBlue, ONSAttackCraftPlasmaProjectileRed, ONSHoverBikePlasmaProjectile, ONSMASPlasmaProjectile, ONSManualGunPlasmaProjectile


Properties[edit]

Property group 'ONSPlasmaProjectile'[edit]

AccelerationMagnitude[edit]

Type: float


HitEffectClass[edit]

Type: class<Emitter>


Default value: Class'Onslaught.ONSPlasmaHitGreen'

PlasmaEffectClass[edit]

Type: class<Emitter>


Internal variables[edit]

Plasma[edit]

Type: Emitter


Default values[edit]

Property Value
AmbientGlow 100
Damage 70.0
DamageRadius 240.0
DrawType DT_None
ExplosionDecal Class'XEffects.LinkBoltScorch'
LifeSpan 1.6
MaxSpeed 7000.0
MomentumTransfer 4000.0
Speed 7000.0
Style STY_Additive

Functions[edit]

Static functions[edit]

GetRange[edit]

simulated static function float GetRange ()

Overrides: Projectile.GetRange


Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch