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UE2:ONSPlayerReplicationInfo (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo >> xPlayerReplicationInfo >> ONSPlayerReplicationInfo |
Contents
- 1 Properties
- 2 Enums
- 3 Delegates
- 4 Functions
- 4.1 Events
- 4.2 Other instance functions
- 4.2.1 AddHealBonus
- 4.2.2 ClientPrepareToReceivePowerLinks
- 4.2.3 ClientReceiveCurrentSetup
- 4.2.4 ClientReceivePowerLink
- 4.2.5 ClientReceiveSetupName
- 4.2.6 ClientRemovePowerLink
- 4.2.7 ClientRemoveSetupName
- 4.2.8 ClientShowMap
- 4.2.9 DoTeleport
- 4.2.10 GetCurrentNode
- 4.2.11 OwnerDied
- 4.2.12 RequestLinkDesigner
- 4.2.13 Reset
- 4.2.14 ServerClearPowerLinks
- 4.2.15 ServerDeletePowerLinkSetup
- 4.2.16 ServerReceivePowerLink
- 4.2.17 ServerRemovePowerLink
- 4.2.18 ServerSavePowerLinkSetup
- 4.2.19 ServerSendPowerLinks
- 4.2.20 ServerSendSetupNames
- 4.2.21 ServerSetPowerLinkSetup
- 4.2.22 SetStartCore
- 4.2.23 TeleportTo
- Package:
- Onslaught
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Properties
bPendingMapDisplay
Type: bool
LinkDesignerClass
Type: string
Modifiers: globalconfig
class of Link Designer menu
Default value: "GUI2K4.UT2K4OnslaughtPowerLinkDesigner"
PendingHealBonus
Type: float
node healing score bonus that hasn't yet been added to Score
ShowMapOnDeath
Type: EMapPreference
Modifiers: globalconfig
Default value: MAP_WhenBodyStill
StartCore
Type: ONSPowerCore
always try to spawn player here. None means auto-select, value ignored if TemporaryStartCore != None
TemporaryStartCore
Type: ONSPowerCore
next time player respawns try to put him here (then this value is cleared)
TransMaterials
Type: Material
Array size: 2
Default value, index 0: Material'PlayerTransRed'
Default value, index 1: Material'PlayerTrans'
Enums
EMapPreference
- MAP_Never
- MAP_WhenBodyStill
- MAP_Immediately
Delegates
OnReceiveLink
delegate OnReceiveLink (ONSPowerCore A, ONSPowerCore B)
OnRemoveLink
delegate OnRemoveLink (ONSPowerCore A, ONSPowerCore B)
ProcessSetupName
delegate ProcessSetupName (string SetupName)
RemoveSetupName
delegate RemoveSetupName (string SetupName)
ResetLinks
delegate ResetLinks ()
SetCurrentSetup
delegate SetCurrentSetup (string SetupName)
UpdateGUIMapLists
delegate UpdateGUIMapLists ()
Functions
Events
Timer
simulated event Timer ()
Overrides: PlayerReplicationInfo.Timer
Other instance functions
AddHealBonus
function AddHealBonus (float Bonus)
ClientPrepareToReceivePowerLinks
simulated function ClientPrepareToReceivePowerLinks ()
ClientReceiveCurrentSetup
simulated function ClientReceiveCurrentSetup (string SetupName)
ClientReceivePowerLink
simulated function ClientReceivePowerLink (ONSPowerCore From, ONSPowerCore To)
ClientReceiveSetupName
simulated function ClientReceiveSetupName (string SetupName)
ClientRemovePowerLink
simulated function ClientRemovePowerLink (ONSPowerCore From, ONSPowerCore To)
ClientRemoveSetupName
simulated function ClientRemoveSetupName (string SetupName)
ClientShowMap
simulated function ClientShowMap ()
DoTeleport
function bool DoTeleport ()
GetCurrentNode
simulated function ONSPowerCore GetCurrentNode ()
OwnerDied
function OwnerDied ()
RequestLinkDesigner
function RequestLinkDesigner ()
Reset
function Reset ()
Overrides: PlayerReplicationInfo.Reset
ServerClearPowerLinks
function ServerClearPowerLinks ()
ServerDeletePowerLinkSetup
function ServerDeletePowerLinkSetup (string SetupName)
ServerReceivePowerLink
function ServerReceivePowerLink (ONSPowerCore From, ONSPowerCore To)
ServerRemovePowerLink
function ServerRemovePowerLink (ONSPowerCore From, ONSPowerCore To)
ServerSavePowerLinkSetup
function ServerSavePowerLinkSetup (string SetupName)
ServerSendPowerLinks
function ServerSendPowerLinks ()
ServerSendSetupNames
function ServerSendSetupNames ()
ServerSetPowerLinkSetup
function ServerSetPowerLinkSetup (string SetupName)
SetStartCore
function SetStartCore (ONSPowerCore Core, bool bTemporary)
TeleportTo
function TeleportTo (ONSPowerCore Core)