Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ONSPlayerReplicationInfo (UT2004)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo >> xPlayerReplicationInfo >> ONSPlayerReplicationInfo |
Contents
- 1 Properties
- 2 Enums
- 3 Delegates
- 4 Functions
- 4.1 Events
- 4.2 Other instance functions
- 4.2.1 AddHealBonus
- 4.2.2 ClientPrepareToReceivePowerLinks
- 4.2.3 ClientReceiveCurrentSetup
- 4.2.4 ClientReceivePowerLink
- 4.2.5 ClientReceiveSetupName
- 4.2.6 ClientRemovePowerLink
- 4.2.7 ClientRemoveSetupName
- 4.2.8 ClientShowMap
- 4.2.9 DoTeleport
- 4.2.10 GetCurrentNode
- 4.2.11 OwnerDied
- 4.2.12 RequestLinkDesigner
- 4.2.13 Reset
- 4.2.14 ServerClearPowerLinks
- 4.2.15 ServerDeletePowerLinkSetup
- 4.2.16 ServerReceivePowerLink
- 4.2.17 ServerRemovePowerLink
- 4.2.18 ServerSavePowerLinkSetup
- 4.2.19 ServerSendPowerLinks
- 4.2.20 ServerSendSetupNames
- 4.2.21 ServerSetPowerLinkSetup
- 4.2.22 SetStartCore
- 4.2.23 TeleportTo
- Package:
- Onslaught
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Properties
bPendingMapDisplay
Type: bool
LinkDesignerClass
Type: string
Modifiers: globalconfig
class of Link Designer menu
Default value: "GUI2K4.UT2K4OnslaughtPowerLinkDesigner"
PendingHealBonus
Type: float
node healing score bonus that hasn't yet been added to Score
ShowMapOnDeath
Type: EMapPreference
Modifiers: globalconfig
Default value: MAP_WhenBodyStill
StartCore
Type: ONSPowerCore
always try to spawn player here. None means auto-select, value ignored if TemporaryStartCore != None
TemporaryStartCore
Type: ONSPowerCore
next time player respawns try to put him here (then this value is cleared)
TransMaterials
Type: Material
Array size: 2
Default value, index 0: Material'PlayerTransRed'
Default value, index 1: Material'PlayerTrans'
Enums
EMapPreference
- MAP_Never
- MAP_WhenBodyStill
- MAP_Immediately
Delegates
OnReceiveLink
OnRemoveLink
ProcessSetupName
RemoveSetupName
ResetLinks
SetCurrentSetup
UpdateGUIMapLists
Functions
Events
Timer
Overrides: PlayerReplicationInfo.Timer
Other instance functions
AddHealBonus
ClientPrepareToReceivePowerLinks
ClientReceiveCurrentSetup
ClientReceivePowerLink
ClientReceiveSetupName
ClientRemovePowerLink
ClientRemoveSetupName
ClientShowMap
DoTeleport
GetCurrentNode
OwnerDied
RequestLinkDesigner
Reset
Overrides: PlayerReplicationInfo.Reset