Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ONSPlayerReplicationInfo (UT2004)

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Package: 
Onslaught

null

Properties

bPendingMapDisplay

Type: bool


LinkDesignerClass

Type: string

Modifiers: globalconfig

class of Link Designer menu

Default value: "GUI2K4.UT2K4OnslaughtPowerLinkDesigner"

PendingHealBonus

Type: float

node healing score bonus that hasn't yet been added to Score

ShowMapOnDeath

Type: EMapPreference

Modifiers: globalconfig


Default value: MAP_WhenBodyStill

StartCore

Type: ONSPowerCore

always try to spawn player here. None means auto-select, value ignored if TemporaryStartCore != None

TemporaryStartCore

Type: ONSPowerCore

next time player respawns try to put him here (then this value is cleared)

TransMaterials

Type: Material

Array size: 2


Default value, index 0: Material'PlayerTransRed'

Default value, index 1: Material'PlayerTrans'

Enums

EMapPreference

MAP_Never 
MAP_WhenBodyStill 
MAP_Immediately 

Delegates

OnReceiveLink

delegate OnReceiveLink (ONSPowerCore A, ONSPowerCore B)


OnRemoveLink

delegate OnRemoveLink (ONSPowerCore A, ONSPowerCore B)


ProcessSetupName

delegate ProcessSetupName (string SetupName)


RemoveSetupName

delegate RemoveSetupName (string SetupName)


ResetLinks

delegate ResetLinks ()


SetCurrentSetup

delegate SetCurrentSetup (string SetupName)


UpdateGUIMapLists

delegate UpdateGUIMapLists ()


Functions

Events

Timer

simulated event Timer ()

Overrides: PlayerReplicationInfo.Timer


Other instance functions

AddHealBonus

function AddHealBonus (float Bonus)


ClientPrepareToReceivePowerLinks

simulated function ClientPrepareToReceivePowerLinks ()


ClientReceiveCurrentSetup

simulated function ClientReceiveCurrentSetup (string SetupName)


ClientReceivePowerLink

simulated function ClientReceivePowerLink (ONSPowerCore From, ONSPowerCore To)


ClientReceiveSetupName

simulated function ClientReceiveSetupName (string SetupName)


ClientRemovePowerLink

simulated function ClientRemovePowerLink (ONSPowerCore From, ONSPowerCore To)


ClientRemoveSetupName

simulated function ClientRemoveSetupName (string SetupName)


ClientShowMap

simulated function ClientShowMap ()


DoTeleport

function bool DoTeleport ()


GetCurrentNode

simulated function ONSPowerCore GetCurrentNode ()


OwnerDied

function OwnerDied ()


RequestLinkDesigner

function RequestLinkDesigner ()


Reset

function Reset ()

Overrides: PlayerReplicationInfo.Reset


ServerClearPowerLinks

function ServerClearPowerLinks ()


ServerDeletePowerLinkSetup

function ServerDeletePowerLinkSetup (string SetupName)


ServerReceivePowerLink

function ServerReceivePowerLink (ONSPowerCore From, ONSPowerCore To)


ServerRemovePowerLink

function ServerRemovePowerLink (ONSPowerCore From, ONSPowerCore To)


ServerSavePowerLinkSetup

function ServerSavePowerLinkSetup (string SetupName)


ServerSendPowerLinks

function ServerSendPowerLinks ()


ServerSendSetupNames

function ServerSendSetupNames ()


ServerSetPowerLinkSetup

function ServerSetPowerLinkSetup (string SetupName)


SetStartCore

function SetStartCore (ONSPowerCore Core, bool bTemporary)


TeleportTo

function TeleportTo (ONSPowerCore Core)