My program doesn't have bugs. It just develops random features.
UE2:ONSShockTankProjectile (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> ShockProjectile >> ONSShockTankProjectile |
- Package:
- OnslaughtBP
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Properties[edit]
ONSShockBallEffect[edit]
Type: ONSShockBall
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'ONSBPSounds.ShockTank.ShockBallAmbient' |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
ComboMomentumTransfer | 235000.0 |
ComboRadius | 450.0 |
ComboSound | Sound'ONSBPSounds.ShockTank.ShockBallExplosion' |
Damage | 150.0 |
DamageRadius | 250.0 |
DrawScale | 3.0 |
DrawType | DT_None |
MaxSpeed | 9000.0 |
Skins[0] | None |
Speed | 9000.0 |
Texture | None |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: ShockProjectile.Destroyed
HitWall[edit]
simulated singular event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: ShockProjectile.PostBeginPlay
Other instance functions[edit]
DestroyTrails[edit]
simulated function DestroyTrails ()
Overrides: ShockProjectile.DestroyTrails
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ShockProjectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: ShockProjectile.ProcessTouch
ProximityExplode[edit]
function ProximityExplode ()
SuperExplosion[edit]
function SuperExplosion ()
Overrides: ShockProjectile.SuperExplosion