My program doesn't have bugs. It just develops random features.

UE2:ONSShockTankProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> ShockProjectile >> ONSShockTankProjectile
Package: 
OnslaughtBP


Properties[edit]

ONSShockBallEffect[edit]

Type: ONSShockBall


Default values[edit]

Property Value
AmbientSound Sound'ONSBPSounds.ShockTank.ShockBallAmbient'
CollisionHeight 0.0
CollisionRadius 0.0
ComboMomentumTransfer 235000.0
ComboRadius 450.0
ComboSound Sound'ONSBPSounds.ShockTank.ShockBallExplosion'
Damage 150.0
DamageRadius 250.0
DrawScale 3.0
DrawType DT_None
MaxSpeed 9000.0
Skins[0] None
Speed 9000.0
Texture None

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: ShockProjectile.Destroyed


HitWall[edit]

simulated singular event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: ShockProjectile.PostBeginPlay


Other instance functions[edit]

DestroyTrails[edit]

simulated function DestroyTrails ()

Overrides: ShockProjectile.DestroyTrails


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ShockProjectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: ShockProjectile.ProcessTouch


ProximityExplode[edit]

function ProximityExplode ()


SuperExplosion[edit]

function SuperExplosion ()

Overrides: ShockProjectile.SuperExplosion